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| Addon Development Developers post news, updates, & discussions here about your projects in development. |
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#421 |
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Fish Dreamer
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Yeah im sure he will. It'd be cool to see what some skinnies out there come up with for this. When it comes out of course.
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#422 |
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Crazy dude with a rocket
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in progress....
we got now 45 flickable switches, and a system that allows them to be defined in a single line of code (for flicking, at least) i've also fixed a lot of stuff that i believe would make multiple instances come into conflict... should be good now ![]() i think i'm almost set to begin coding the RAMCASTERS - at least their switches are installed ![]() rigging those controls to the simulation shouldn't be all too hard now, i have them setup in a way that i can simply run a "switch" block on their mesh ID's which get generated into a list of #defines by the 3dsMax exporter script ![]() so it's coming along
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#423 |
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Saturn V Misfire
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so, if i understood that correctly, you've made a system in the dll that simplifies the switch flicking into simple declarations that can be ready by the simulated systems? also good for making it adaptable. and 45 switches is a good start! i can only imagine that theres between 100-120 switches to do total.
cant wait to see some of the rewards for your hard work! later |
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#424 |
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Crazy dude with a rocket
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Quote:
but that only goes as far as flicking them, they don't "automatically" know what to do when flicked (would be nice, but they really don't) Quote:
me neither!
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#425 |
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Saturn V Misfire
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so the "flicking" and determining of switch state is good, but theres nothing to read the state of the switch and actually later something about the G42
cant wait for the next news update! |
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#426 |
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Crazy dude with a rocket
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actually, some of the switches are already rigged and actually do stuff, we have landing gears, visor, canards, afterburner toggle, ramcaster doors, you know...
![]() but others just go "flick" for the hell of it right now ![]() ---------- Post added 04-27-11 at 05:11 PM ---------- Previous post was 04-26-11 at 05:24 PM ---------- as you can see, i've got a few new things working for us ![]() most obviously, you can now switch to the flight engineer seat by hitting the TAB key... also, that position is now equipped with 2 MFD's, giving us a total of 6 ![]() the ramcaster engine is working - you can even see it's throttle lever move when you throttle it up (it's tied to the "hover" engines)i've also added a new redraw-texture, which covers the 6 EICAS screens with some extra space for additional displays too (i've already started those by displaying the main fuel reserves above the RCS knob) i'll keep ya posted when i have more stuff to show ![]() ---------- Post added at 05:22 PM ---------- Previous post was at 05:11 PM ---------- just thought i'd show another feature... this is from the engineer side leaning for a better view of the overhead panel the pilot side also has it's own mirrored set of "leaning positions", so you can actually see the overhead panel from any perspective, and read the labels on the many switches... there are also positions set to get a better view out the windows, and for a closer look at the HUD (for pilot) and at the knee-panel switches (for engineer) |
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#427 |
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Fish Dreamer
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Will everything with blue screens in that picture actually work?
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#428 |
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Crazy dude with a rocket
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Quote:
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#429 |
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Fish Dreamer
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Awesome. Whats the range on this thing gonna be? DG like, or more like a shuttle?
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#430 |
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Crazy dude with a rocket
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but she should have enough spare for a larger error margin, though... the idea is that you could even intercept your target inclination while in the air, then line up, accelerate and shoot for orbit - this allows launching from KSC to a moon-aligned plane without a large correction burn later on ![]() it won't actually MAKE IT to the moon, though... that would be too much to ask of it, i'd think (plus, how are you gonna land there?)
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#431 |
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Fish Dreamer
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Build a landing strip
but thats all fine by me
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#432 |
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Orbinaut
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Quote:
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#433 |
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Fish Dreamer
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where are you gonna get the cushion for that entire spaceplane? Plus its meant for unmanned spacecraft. Its a technique thats not human rated.
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#434 |
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Orbinaut
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Quote:
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#435 |
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Crazy dude with a rocket
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![]() bazinga! |
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