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Old 04-21-2011, 02:12 AM   #376
theflyingfish
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Quote:
Originally Posted by Eli13 View Post
 On military aircraft? I've been on quite a few and i have never seen that before. Which ones are you referring to?
To my meager knowledge, the F-15, F-16, F-22, and F-35 all have the pilot on the right side...

Last edited by theflyingfish; 11-07-2011 at 03:20 AM. Reason: Every now and then, I get the urge to edit something. ANYTHING.
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Old 04-21-2011, 02:15 AM   #377
Hlynkacg
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Quote:
Originally Posted by theflyingfish View Post
 To my meager knowledge, the F-15, F-16, F-22, and F-35 all have the pilot on the right side...
I see what you did there
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Old 04-21-2011, 03:13 AM   #378
Eli13
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Quote:
Originally Posted by theflyingfish View Post
 To my meager knowledge, the F-15, F-16, F-22, and F-35 all have the pilot on the right side...


And to halcyon's response, it was only a small question due to a small misunderstanding (and perhaps to my small mind :p ) and im quite aware its not only for atmospheric flight. Why else would it need STS like windows for viewing the ISS?
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Old 04-21-2011, 01:13 PM   #379
Grover
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just a quick one:

have you offset the VC mesh and VC viewpoint? it looks like either
you were parked on the runway offset perfectly to have the pilot over the centerline
or you havent put an X axis offset on the VC

if youve made the pilot viewpoint as the center of the VC mesh, just add a positive offset on the mesh for everything, equal to the distance between the actual center of the VC, and the current position

just a little nitpicky, but it would help when it comes time to taxi into a hangar

---------- Post added at 01:13 PM ---------- Previous post was at 10:52 AM ----------

Quote:
Originally Posted by HarvesteR View Post
 An AoA/attitude hold autopilot coupled with AeroBrakeMFD is pretty much all one needs for perfect land-on-a-dime reentries...

That is, given that the ship has enough RCS and AF oomph to keep it's attitude while ripping through mach 15 air...

Cheers
actually, its closer to mach 30 :D

and the last G42 had a CoG shift, which was easily enough to flip the craft over duruing re-entry, and in reality, fry the beck end of the craft, Moach won't have much to do to fix the CoG shift

then its just a case of building an autopilot that can use both trim and CoG shift in Harmony to hold a steady AoA between 50* (initial re-entry interface) and 25-30* (switchover between Energy management and stable flight methods). perhaps somebody on the forum could offer guidance?

i just tried a manual re-entry on the old G42, and without CoG (theres a severe bug), it was hard to do it, but i managed a semi-realistic (survivable, but i doubt NASA would try it my way) re-entry and it wouldve been a successful landing as well, had i remembered the command for speedbrakes :S
with the autopilot, this will be able to compete with the XR2 for both coolness and easy flight, because anyone would be able to fly and appreciate it

good luck Moach, cant wait to see the VC finished!
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Old 04-22-2011, 12:56 AM   #380
Eli13
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I'm with him on that! We are all eagerly awaiting updates! Good luck Moach! But from what I've seen you don't need it!
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Old 04-22-2011, 06:35 PM   #381
Moach
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ok - update time!

got animations now! landing gears and windshield visor are operational!





still, only operable by keyboard ATM... next step is making the VC switches do that job

i have also realigned the whole mesh... somehow it had "migrated"about 30cm to the right... go figure... it's corrected now

we're getting closer to something flyable now - i expect that in not long i'll have something to call a first WIP release

'till next time, Moach out!
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Old 04-22-2011, 06:46 PM   #382
halcyon
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Quote:
Originally Posted by Moach View Post
  i expect that in not long i'll have something to call a first WIP release !
Wheeeeeeeeeeeeeeeeee!
Sorry couldn't help myself.
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Old 04-22-2011, 09:24 PM   #383
Moach
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i'm still bouncing around the idea of having windows on the front section of the windshield visor... like the '100 had, allowing you to see forwards a bit...

the problem i ran into is that the point right in front of the huds center is right in the middle of the gap that separates the forward and aft visor sections... in order to add a window there, some reshaping (nothing hard, really) would be due... unless we don't mind the windows a little above hud center..
they would be mostly about giving a pilot a little more situational awareness... as in, "hmm, i see ground above us, sky is usually there... i'd guess something's not right" or similar situations

so it's probably fine, i guess... even if they don't line up with the boresight marker... still does what it's supposed to

ah well... never mind me, i'm just thinking out loud... in the end, it up to Moach to figure... oh, wait - that's me


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Old 04-22-2011, 09:33 PM   #384
Fabri91
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IMHO it's fine like it is!
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Old 04-22-2011, 10:16 PM   #385
Hlynkacg
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The "Situational awareness" windows do not neccesarily have to be looking forward.

A small window above the canards (for visual inspections) could serve the same purpose. Likewise the STS style top-facing windows.
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Old 04-22-2011, 11:16 PM   #386
Moach
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k, then i guess i can just leave the 2 side windows as they are and let that be it for the visors

BTW, i've checked, and despite what it seems at first, it is actually not possible to see the canards from the cockpit windows... - well, it would require some contortionism by the pilot, at the very least...


well, the canards would be next up in line for animating... (and not too hard to pull off either)... with that set, i can safely take 'er to mach >1 and start adapting the engines flight envelope code form the '100


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Old 04-23-2011, 10:37 AM   #387
Grover
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IMHO:

you dont need windows in the forward visor, for two reasons
when you're going fast enough for them to need use, you dont need to see where you're going
Orbiter has some good MFDs anyway, a good pilot could make the whole flight without ever opening the visor (or using ext view

as for the canards, a view would be nice, but we can live without them. im sure you could put some sensors in... detecting whether or not they are there isnt too hard :D

as for the mesh re-alignment, that may have been the cause of the problem i mentioned in my earlier post. for now, just check that when the vessel is positioned on the runway centerline, that the pilot in the VC is offset to the right, else taxiing into a runway may be disastrous

finally, in YOUR honest opinion, how long do you wager it will be till we have a flyable WIP to test? id happily subscribe to G42 beta testing. just let me know

awesome work Moach! keep it up and the XR2 team will have some real competition!
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Old 04-23-2011, 07:01 PM   #388
Eli13
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BTW is it going to be UMMU and UCGO compatible?
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Old 04-23-2011, 07:07 PM   #389
edsupagood
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That shouldn't even be asked. The Great Moach could not imagine leaving something like that out.
Hail the Great Moach
Hail The Probe
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Old 04-23-2011, 07:45 PM   #390
Eli13
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Well i just had to make sure. Its essential but many add-ons still leave it out. (Sadly)
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