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#16 |
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Orbinaut
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#17 |
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Aperiodic traveller
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Can you see MFDs? Can you see lightmaps on the Artefact thing? If both are yes, then it should be good enough, if one is not - then it's too bad a card. EDIT: Seeing Code:
1/31/2011-5:46:52 PM:[INIT ]:GPU does not support OpenGL 1.4 (No MFDs and panels) 1/31/2011-5:46:52 PM:[INIT ]:GPU does not support OpenGL 2.0 (No advanced graphics) Last edited by Artlav; 02-01-2011 at 07:09 AM. |
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#18 |
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Orbinaut
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Upgrading Wine to 1.3.11 lead to a increase in framerate to 6 FPS, but the crash on trying to get into the DG cockpit persists.
I'm going to see how long it takes for a 1.3.12 build for lucid to make it into the PPA, to see how much that helps. I think I'm also going to try a clean install of Orbiter/OGLA. ---------- Post added at 02:31 ---------- Previous post was at 02:05 ---------- With a fresh install I've managed to get confusing results: In windowed mode with 400*300 resolution (or something like that, what OGLAClient defaulted to on the first run), I got decent framerates. When I bumped the resolution up to 1280*800, I got good framerates, but garbage on screen. I then looked through my non-clean orbiter directory for any main-folder dll's that weren't in my clean orbiter directory, found two, and copied them in, and then got decent framerates without garbage. Seeing that things were going well, I tried pressing F1 to get into the DG's cockpit, and promptly got a CTD before any internal view was rendered. ogla.log reports access violations in ogla.dll on the first two runs, but not the third, which is the one that actually crashed. This is the first run: The ogla_render2D error in the second is identical to the one here except for the timestamp (same address, etc). Code:
2/1/2011-2:14:38 AM:[START ]:------------------------------------------------------- 2/1/2011-2:14:38 AM:[INIT ]:OGLA v110130 (GLGR) 2/1/2011-2:14:47 AM:[GPU INFO ]:Name= 2/1/2011-2:14:47 AM:[GPU INFO ]:Description= 2/1/2011-2:14:47 AM:[GPU INFO ]:AdapterCompatibility= 2/1/2011-2:14:47 AM:[GPU INFO ]:AdapterRAM=0 Mb 2/1/2011-2:14:47 AM:[GPU INFO ]:VideoModeDescription= 2/1/2011-2:14:47 AM:[GPU INFO ]:VideoProcessor= 2/1/2011-2:14:47 AM:[GPU INFO ]:DriverVersion= 2/1/2011-2:14:47 AM:[INIT ]:GPU supports OpenGL 1.2 2/1/2011-2:14:47 AM:[INIT ]:GPU supports OpenGL 1.4 2/1/2011-2:14:47 AM:[INIT ]:GPU supports OpenGL 2.0 2/1/2011-2:14:47 AM:[INIT ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0 2/1/2011-2:14:47 AM:[OGLADBG ]:OGLA 110130 Debug. Vessel program 0: Vessel program 1: Vessel program 2: Vessel program 3: Vessel program 4: Vessel program 5: Vessel program 6: Vessel program 7: Planet program 0: Planet program 1: Planet program 2: Planet program 3: Planet program 4: Planet program 5: Planet program 6: Planet program 7: Planet program 8: Planet program 9: Planet program 10: Planet program 11: Planet program 12: Planet program 13: Planet program 14: Planet program 15: Haze program 0: Ring program: Post program: Scatter program: Haze program 0: Ring program: Post program: 2/1/2011-2:14:50 AM:[PLNTR ]:Loading Textures/Saturn_ring.tex OK 2/1/2011-2:14:50 AM:[PLNTR ]:Loading Textures/Uranus_ring.tex OK 2/1/2011-2:14:50 AM:[PLNT ]:Loading Textures/Earth.tex OK 2/1/2011-2:14:50 AM:[PLNT ]:Loading Textures/Earth_cloud.tex OK 2/1/2011-2:14:50 AM:[PLNT ]:Loading Textures/Earth_lmask.tex OK 2/1/2011-2:14:50 AM:[PLNT ]:Loading Textures/Moon.tex OK 2/1/2011-2:14:55 AM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 011C3C93 in module 'ogla.dll'. Write of address 00000001 (hc=0) 2/1/2011-2:14:55 AM:[OGLAUX ]:Error: (ogla_render2D) Access violation at address 011C3C93 in module 'ogla.dll'. Write of address 00000002 (hc=0) |
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#19 |
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Addon Developer
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my only suggestion then would be to perhaps do something more with the suns glow - the sun itself, not the atmospheric interaction.... to make it appear more intense / photographic without the usability issues. Last edited by Coolhand; 02-01-2011 at 08:49 AM. |
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#20 |
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Aperiodic traveller
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Are you sure you have the right fonts in the windows directory? Intermittedness indicate Wine-related issues, or wine-exposed bugs in OGLA. |
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#21 |
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Orbinaut
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Unless the required fonts have changed since OGLA for P0, I'm pretty sure the fonts are good. Wine-related issues or wine-exposed bugs in OGLA are probably a safe assumption for *any* bug I report, unless I specifically say I encountered it on our desktop (XP). |
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#22 |
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Aperiodic traveller
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GDIPLUS.dll could be related in some indirect way. |
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#23 |
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redneck kitten with pillow :3
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Definitely impressive results. Thanks for all the hard work :3
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#24 |
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Drive Technician
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Ok i updated my catalyst now to the actual 11.01. And OGLA runs! I have 85 fps with high settings. But i see a very slow kind of "microtexture" spawning/building overall, around the scenario place. Its like the microtexture in orulex, but mutch more slower. Is there a possibility to speed up or deactivate the microtextures? When i zoom out of the area the switch from OGLA-texture/terrain to earth-texture is very fast and unsmooth, the brightness switches from dark to light too very fast. But OGLA runs not every time, only at every second loading, without changing of options, thats crazy! I cant read the readings at the loading screen, when i get a CTD, with the message "error at initializing OpenGL" and "Runtime error" and "ram access error". I registered that my PC is slower and slower after every OGLA start, maybe it takes alot memory? All windows are opening slower ect. Maybe it steals memory? I use no V-Ram, because i have 4 Gb real ram.
A very nice idea with OGLA, but needs still alot of work and bugfixing. And a collision detection later, at the moment i prefer normal orbiter with orulex. A question, why do you use OpenGL instead DirectX? DirectX can do all your features and more, and that faster! OpenGL is only at the level from DirectX8. Orfcourse the normal orbiter uses directx7 from year 2000, thats ... no words. But there is a guy who writes a DX9 driver for it, you could do it too or maybe work with him together? Here the log, when it crashes to desktop. PHP Code:
Last edited by Axel; 02-01-2011 at 03:13 PM. |
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#25 |
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Aperiodic traveller
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Go to launchpad -> extra -> debugging options -> Orbiter shutdown options. If it's not set to terminate Orbiter process then all hell could break loose every some time you restart the game. Quote:
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Also, OpenGL is more streamlined and intuitive than DirectX, at least from my point of view. Other reasons - i tend to prefer open standards that can be supported regardless of companies collapsing, merging or changing their mind. Nice side effect is platform-independence. |
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#26 |
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Orbinaut
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#27 |
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Orbinaut
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Any version of wine you want to test can be found here:
http://www.ibiblio.org/pub/linux/system/emulators/wine/ My best results so far have have been with 1.3.9 Tried Virtualbox today but without oglaclient, it was a no go. See http://www.dedoimedo.com/computers/v...irtualbox.html Thought I might look at vm's too. Last edited by jimblah; 03-05-2011 at 04:37 AM. |
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#28 |
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Orbinaut
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I've determined that the crash I'm getting has to do with the 2D Delta Glider panel. The generic cross-spacecraft hud panel seems to be fine, and the Shuttle-A 2D panel is glitchy but doesn't crash. 3D cockpits seem to work. So it seems that something is wrong with 2D panel handling.
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#29 |
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Donator
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#30 |
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Orbinaut
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Using virtual box with ogla in xp and getting good functionality with orbiter. Only 7-11 fps though as opposed to better frame rates with wine. The f7 panel is cool. The main thing is functionality: UMmu,DGIV, OMP,solid sound. The tutorials in the cockpit are awesome. Rendev with ISS right now.
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