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| Space Shuttle Ultra Support & development threads for Space Shuttle Ultra addon. |
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#121 |
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SSU GSE Specialist
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Crazy LC-39 idea: Functional Countdown clock at the Press Site south of the VAB. Mesh is no issue.
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#122 |
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ISSU Project Manager
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With a Ground Observer position there also?
Like it! |
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#123 |
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SSU GSE Specialist
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#124 |
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Donator
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Would also be easy to make the flag pole show the correct flag for the orbiter. |
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#125 |
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SSU GSE Specialist
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#126 |
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Donator
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Well, if we make a dummy object, we could also directly create a dummy LCC instead.
The required communication links would then be: LCC <---> FSS/RSS A <---> MLP <---> Shuttle LCC <---> FSS/RSS B <---> MLP <---> Shuttle LCC <---> Clock LCC <---> MCC/S |
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#127 |
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SSU GSE Specialist
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#128 |
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Donator
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Also a shared DLL for communication inside the project would be nice, so we can debug this only once. |
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#129 |
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SSU GSE Specialist
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#130 |
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Donator
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#131 |
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SSU GSE Specialist
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#132 |
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Donator
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I had also been thinking about how to implement the flight rules into mission and launch control, I think the most powerful way would be implementing some sort of scripting language processor for this, like for example Python (which has a pretty nice performance). Using hard-coded rules would make the stuff inflexible and would slow the development down as the rules would have to be implemented by the few C++ coders we have. And using less flexible ways to describe this (for example decision trees), would result in a terrible translation job. We could also use neural networks... but can somebody imagine the performance when each agent in the simulation has to work with about 4000 artificial neurons alone for modeling all possible input parameters? |
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#133 |
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SSU GSE Specialist
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Just to provide an update on the LCC: I have gotten the main LCC building mesh and is right now working on getting the Firing Room window louvers done. After that I'm going to focus on the Firing Room windows.
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#134 |
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Addon Developer
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Water tower
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#135 |
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Beta Tester
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Nice ! Very detailed.
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