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#46 |
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Donator
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![]() So what I would do, is export each group as a obj and to the texturing and whathaveyou. Then import all the objects and save it a a single mesh. That way you can split up the meshes. Probably not the best, if AR's worked then good job, and thanks for the cargo
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#47 |
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Orbinaut
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![]() " but i don't think there is a way to show the animation. ![]() Quote:
Anyway, i found a way around that. WINGS 3D! It's free and after watching AND with Helior's excellent , i think i have the mapping and texturing part of making a mesh "down". Now, i know that the OFMM development part is not doing so well right now, there are a lot of things to do... and not so many people doing them. For my part, i will use my newly found modelling and texturing skills, to try and provide the meshes needed. Unfortunately, i have NO programming skills... i wish i could help there... but i can't. (Of course... if you asked me a year ago... if i had any modelling or texturing skills... the answer would be NO, so i guess, it's just a matter of time... and the right "incentive"). Now a question. From what i've seen, the Skycrane we need is somewhat stalled. Is there anyway that a modified version of could work? It's a spacecraft3 vessel (now.. that's something i CAN work with) and eventhough it cannot "pick up" any UCGO vehicles (tested), it can pick up -pretty much- anything else. (Even ummus) Trying to keep the dream alive... Respectfully, Dimitris |
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#48 |
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Orbinaut
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As for the skycrane, I was thinking more along the lines of something using RTF landable decks technology so that the skycrane would come down and hover over the OSHV on the Martian surface, attach the two vehicles, and fly back up into space.
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#49 |
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Donator
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![]() It wouldn't have enough payload envelope for all those recreational payload boxes anyway. Who needs food, water and oxygen, if he can play air hockey.
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#50 |
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Orbinaut
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![]() My apologies Urwumpe, i hadn't seen anything in the development thread about any progress, so i thought that the whole thing had been dropped.
Last edited by dgatsoulis; 08-26-2010 at 02:19 PM. |
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#52 |
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Non sequitur
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#53 |
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O-F Administrator
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If it is you still have Pipers Chapman probes -> |
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#54 |
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Donator
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![]() Sorry for the long disappearance, but there has been some projects launched at work and they are getting... behind schedule. So its ending up to be some much longer days anyway. We are not doing the 'hard-core' version that was being talked about, but a sort-of 'in between' using mostly existing modules. Just really need to make it all happen is all. We will see about getting it finally started now. |
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#55 |
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SpaceX Cheer Captain
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So are we talking, "OFMM lite G8"? I messaged with Izack about making OFMM lite more like OFMM, and indeed, it's already in the current plans for G2. Maybe we should bonk this out on irc?
Also, the CTD bug in Wo2001 is caused by an obselete API function call on some specific vessels, so it's not entirely bonked. Also, BONK!
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#56 |
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Non sequitur
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Crab, I see you've found your favourite class.
![]() Moving on, yes, I think one last meeting is in order. I'm hanging around on the main channel and #ofmm now, if anyone cares to drop in. Combining the two halves of this project would avert certain doom. |
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#58 |
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Non sequitur
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This is getting hilariously off-topic...
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#59 |
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SpaceX Cheer Captain
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Last edited by River Crab; 09-06-2010 at 08:26 PM. Reason: Links |
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