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Old 02-28-2011, 07:34 PM   #46
Izack
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Originally Posted by C3PO View Post
 I can see two solutions. The easier one (I'm guessing here) is to add the astronauts as separate groups and hide them when they aren't on board.
It might be possible to make the windows a separate mesh, and load it after the crew meshes. But I have no idea how to do that, or if it's possible.
Would it not suffice to just load the Antares CM mesh after the astronauts?
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Old 02-28-2011, 10:43 PM   #47
Wishbone
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Two problems: 1. There is some rogue triangle sticking from the command module mesh (at least in the ISS intercept scenario), with panels/antenna deployed.
2. There is some weird mistake in vertical RCS. Attitude MFD sees the vertical translation channel reversed and attempts to get away from the target if the TRA command (null relative all) is issued.

There's also a suspicion of a silent CTD at exit, but since I'm also using spotlight, the culprit is unknown.
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Old 02-28-2011, 11:01 PM   #48
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Originally Posted by Wishbone View Post
 Two problems: 1. There is some rogue triangle sticking from the command module mesh (at least in the ISS intercept scenario), with panels/antenna deployed.
2. There is some weird mistake in vertical RCS. Attitude MFD sees the vertical translation channel reversed and attempts to get away from the target if the TRA command (null relative all) is issued.

There's also a suspicion of a silent CTD at exit, but since I'm also using spotlight, the culprit is unknown.
Yes, we know all of that.. as i said some posts ago, we will fix these bugs in a future version!
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Old 03-01-2011, 04:15 AM   #49
Wishbone
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If these problems are known, would be great if the docs included the list of such issues. Please forgive me, but the user has the right to know what is not supposed to be working.
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Old 03-01-2011, 09:39 PM   #50
K_Jameson
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All these observations are very useful. I remind that Antares 2.0 is the FIRST dll-based spacecraft of Orbiter Forum Italia and has required a long and hard work. Anyway, an improved version will be released soon (hopefully).
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Old 03-01-2011, 10:31 PM   #51
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You guys do good work!
I've been a fan since the Poderosa, and am waiting with baited breath on Gaia Station and the spaceplane (I wish I understood more Italian as I've been lurking on the Italian Forum).

Grazie!
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Old 03-01-2011, 11:00 PM   #52
K_Jameson
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 the spaceplane
This?




Thank you very much Phantom!
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Old 03-01-2011, 11:10 PM   #53
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That's the one. I need to find a drooling smiley
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Old 03-01-2011, 11:56 PM   #54
Mantis
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Originally Posted by K_Jameson View Post
 All these observations are very useful. I remind that Antares 2.0 is the FIRST dll-based spacecraft of Orbiter Forum Italia and has required a long and hard work. Anyway, an improved version will be released soon (hopefully).
You've done a phenominal job! I am a huge fan of this addon as well as many others coming out of the Italian Orbiter community.
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Old 03-06-2011, 12:48 PM   #55
Wishbone
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Doing a RV reentry scenario, got an exception thrown by the vessel at 65 km in internal view. Own experience shows that throwing is good only when oapiWriteLog is called before throw, since no information is gained otherwise. The log shows repeatedly that contrail1.dds was not found, dunno if it's relevant.

---------- Post added 03-06-11 at 08:04 AM ---------- Previous post was 03-05-11 at 02:01 PM ----------

Another pair of problems: I launched ALR-3 scenario to the Moon, for some unknown reason LunarTransfer MFD refuses to calculate a solution (could be my settings, though), and what's more important, during LOI (a very low one, less than 24 km off the lunar surface) the Antares LR RCS system is switched off.

Possible cause: Antares is checking for the re-entry condition by altitude only but does not differentiate the Earth from other bodies. I'd rate this one critical, because without RCS we're doomed...

---------- Post added at 12:48 PM ---------- Previous post was at 08:04 AM ----------

Oh, and absence of MFD button titles is a huge hit at usability (switching between menu description and main MFD screen is wasting time, otherwise it's all error-prone). This is a great project nonetheless.
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Old 03-08-2011, 01:07 PM   #56
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The altitude problem is a good observation! we will fix it in the patch we're working on! thank you!
We will find some solution the future for the other problems you refer to!
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Old 03-11-2011, 06:17 PM   #57
Nistenf
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A couple of questions:
Does the Jarvis with the Rescue Vehicle has enough delta-v to reach the station?

Also, is there a way to disable oxigen comsuption? I'm use an antares as a life-boat of my little space station, but even when there's no one on board the oxigen depletes and the vessels "dies"
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Old 03-11-2011, 06:42 PM   #58
Scruce
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 Does the Jarvis with the Rescue Vehicle has enough delta-v to reach the station?
My says you are using the default ISS, but my might be wrong. Are you using the default ISS?
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Old 03-11-2011, 06:57 PM   #59
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Actually the doubt arose when yesterday I did a quick test (10x, didn't have much time), and when I was finally in Orbit I was 10º rel inc from the ISS and with very little fuel in the tug. But yes, default ISS, why?
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Old 03-11-2011, 10:23 PM   #60
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Quote:
Originally Posted by Nistenf View Post
 A couple of questions:
Does the Jarvis with the Rescue Vehicle has enough delta-v to reach the station?

Also, is there a way to disable oxigen comsuption? I'm use an antares as a life-boat of my little space station, but even when there's no one on board the oxigen depletes and the vessels "dies"

The real ISS is 51.6 degrees inclination.. if it's like yours i can suppose you have a low FPS, causing a rough roll maneuvre at the very beginning of the launch phase! Relative inclination must be < 0.50 degrees!
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