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#91 |
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Orbinaut
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I'll download it later. I'm a little busy right now
![]() Level 14 terrain sounds fun. |
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#92 |
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O-F Administrator
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#93 |
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Addon Developer
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Thanks to Martin and also to collaborators and fellow addon developers for all the work around this release: it is always nice to have a new Orbiter version officially available for us to 'Go Play in Space'.
![]() Never get tired of saying: this is like the Porto Wine, gets better with age! It is really amazing the evolution since the first Orbiter versions (I was around by then althoug kept myself on 'lurker mode' for the first 3 years or so!): it has been a previlege to use this fantastic program either on serious simulation work about conceptual spacecraft, launchers and mission design brainstorms (or when using historical, current tech and soon to be historical addons... STS is ending...), other times with Sci-Fi stuff and yet another times on Astronomy / Astronautics / Physics / Mathematics related education activities, etc. It is also kind of interesting to compare the astronautics context and several other contexts (Internet got a big leap, for example... and, of course, we now have this nice forum as our main gathering place ) of nowadays versus when the first Orbiter version was released and then think / extrapollate the future. In any case 'the Dream' continues and this cool software is part of 'the Dream': despite we are just grains of cosmic dust we are all also Universe trying to understand itself and, on my humble opinion, Orbiter takes an interesting role on that discovery journey, heck, we have the Solar System as a virtual playground, for free!As usual, will first have a good look at the updated documentation to better learn about what changed ![]() The release time was also good here: currently (finally) moving files to a better development computer system baseline and nothing like a new Orbiter version for a 'fresh' start. I just hope that Vinka manages to update the cool generic dlls so that can also move some of the never-ending development work into the new Orbiter version (I mean, there was some incompatibility - perhaps not the best word to describe the issue, please see EDIT below - on betas, still need to double-check if that is the case on Orbiter2010 - has anyone tried multistage2.dll addons? - else, will probably keep working with 2006P1 for my own development stuff while playing with available compatible addons for Orbiter2010) EDIT: Threads related with Vinka's Multistage2 Powered Addons on Orbiter2010: Multistage2 not fully functional http://www.orbiter-forum.com/project.php?issueid=115 Orbiter 2010 + spacecraft3.dll + multistage2.dll http://www.orbiter-forum.com/showthread.php?t=16167 (with a preliminary/temporary stage.dll 'fix' by Brian) Thanks again, Cheers, António Last edited by simcosmos; 06-09-2010 at 12:52 AM. Reason: Links to Threads about Vinka's Multistage2 on Orbiter2010 |
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#94 |
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Donator
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I'm thinking of printing out the whole API reference document.
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#95 |
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Epik spaec mishun!
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Great job on the sim Martin! Definitely worth the wait!
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#96 |
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Error 418: I'm a teapot
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I find that the .chm is much, much easier to surf through than the .pdf was, but I can see that there are times when a hard copy would be useful too.
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#97 |
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Donator
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Tuesday!![]() ![]() Thank you Martin for a decade of hard work! |
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#98 |
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Orbinaut
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Any considered good, I will continue with my version 2002. I like the rustic's style.
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#99 |
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Crazy dude with a rocket
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lil' problem... for some reason, the l14 earth textures will only appear when i fly the "updated KSC" scenario - for all others, it defaults to the stock blurries
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#100 |
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Addon Developer
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Wow. 2 days of meetings and I missed the biggest release in 4 years!
Thanks Martin for all your hard work with this awesome sim! |
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#101 |
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Orbinaut
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Considering how Orbiter is such a simple program to install, and doesn't write to the registry or scatter files all over your system; Just keep multiple installs going. I have done that with 2006-p1, and intend to keep it installed for a while while I migrate over to 2010. I'm sure some add-ons won't work. And other will be updated and improved over time. There's just so much you can do with this simulator that keeping multiple installs is really a trivial matter.
I've got installs from 900mb all the way to 6gb. With terabyte hard disks, I don't see a problem! |
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#102 |
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Non sequitur
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How much Orbiter? 80G! EIGHTY!! ![]() I don't see a problem either!
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#103 |
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Orbinoob
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Does anybody know what add-ons are compatable with orbiter 2010? Or will we have to write all new add-ons?
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#104 |
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DON'T PANIC
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Wow! I can't believe it! Thanks!!!!
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#105 |
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Simpit Builder
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Thanks Martin for all your hard work!
Today is going to be a long day waiting to get home and load it up
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