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#1 |
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Crash Test Expert
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Has/is anyone made/making a dropship from the battletech books? they had the ability to launch from a jumpship sitting at the azimuth of a star (with ion engines) and accelerate constantly halfway to its target planet, then it would turn around and decelerate for the other half before making a blunt reentry. on average one could carry ~500 tons of cargo. including people, vehicles, aircraft/spacecraft.
i dont think anything like this exists already on orbithangar and so i am willing to do some research on dimensions and make a mesh/texture if someone else could help with coding (i know almost nothing about coding). it would be cool to have a large UCGO compatible dropship. who knows. if it turns out well i could model a jumpship for use with msss. thoughts? questions? comments? people to tell me to forget it? |
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#2 |
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Orbinaut
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Any pictures of subj?
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#3 |
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Donator
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#4 |
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Orbinaut
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I see three ships there. Which one of them?
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#5 |
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Donator
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There are actually seven ships in the image: - four Mammoth class cargo drop ships (four engine pods at the sides) - A Overload drop ship (large, egg shaped, usually military transport, but also civilian cargo versions exist). - The jump ship in the foreground is a Star Lord class (can transport six drop ships in total). - The jump ship in the background is a Invader class (can transport three drop ships). Last edited by Urwumpe; 01-24-2010 at 11:35 AM. Reason: Mammoth, not Mule |
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#6 |
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Orbinaut
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So, there is two different dropship types.
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#7 |
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Donator
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#8 |
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owner: Oil Creek Astronautix
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Well, Urwumpe, sooner or later we're going to have to do this project. I remember you started a project thread for this over a year ago and we let it slide. Next time I visit my family I will dig out the wooden model of a Leopard class dropship I built back in the 90s for tabletop B-Tech wargames and post some pics on here.
I can do a mesh... |
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#9 |
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Donator
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Yeah, looks like it will pop up often enough... Maybe I can do a generic BattleTech-physics spacecraft DLL without any graphics attached during the next days.
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#10 |
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owner: Oil Creek Astronautix
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The source material doesn't give much info about the flight characteristics of a Leopard, but I'm assuming it flies pretty much like a shuttle orbiter on re-entry.
For landings and takeoffs, though, it looks like it needs a very high landing speed and a long runway. Plus it must have hoverjets of some sort for landing on various bodies and unprepared landing zones, so maybe the hoverjets are used to reduce landing and takeoff roll. It's a fantasy vehicle, after all, so I guess you've got a lot of room to work. |
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#11 |
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Donator
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It would be best if you could just plug the BattleTech numbers into a DLL and get a vessel...would then make balancing and such easier. |
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#12 |
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Crash Test Expert
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the spherical dropships dont use a runway. they burn their engines straight down through the atmosphere and land tail-sitter style
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#13 |
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Donator
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#14 |
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owner: Oil Creek Astronautix
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Would be cool to retrofit a real space shuttle as a DropShip. I imagine you could fit one light Mech in the payload bay, a 25-ton Locust perhaps. What's cool is Sputnik's DynaSoar has a mini DropShip scenario using space marines with Douglas Paracone personal re-entry equipment!
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#15 |
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Crash Test Expert
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i just downloaded blender and i love it. i am having a hard time figuring it out though. i have to "un-learn" everything i knew from rhino3d but from what iv gotten the hang of, its much better. i cant wait to start working on my own dropship meshes. does anyone know how to rotate along a horizontal axis by default. num4 and num6 are too jerky for my tastes and i hate having the whole image reorienting itself awkwardly when i use the mmb Last edited by Brycesv1; 01-25-2010 at 07:47 AM. |
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