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Old 01-24-2010, 07:59 AM   #1
Brycesv1
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Default Battletech Dropship

Has/is anyone made/making a dropship from the battletech books? they had the ability to launch from a jumpship sitting at the azimuth of a star (with ion engines) and accelerate constantly halfway to its target planet, then it would turn around and decelerate for the other half before making a blunt reentry. on average one could carry ~500 tons of cargo. including people, vehicles, aircraft/spacecraft.

i dont think anything like this exists already on orbithangar and so i am willing to do some research on dimensions and make a mesh/texture if someone else could help with coding (i know almost nothing about coding). it would be cool to have a large UCGO compatible dropship. who knows. if it turns out well i could model a jumpship for use with msss.

thoughts? questions? comments? people to tell me to forget it?
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Old 01-24-2010, 09:01 AM   #2
mc_
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Any pictures of subj?
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Old 01-24-2010, 10:51 AM   #3
Urwumpe
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Look here for an example:

http://www.classicbattletech.com/ima...ellar@full.jpg
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Old 01-24-2010, 11:19 AM   #4
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I see three ships there. Which one of them?
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Old 01-24-2010, 11:34 AM   #5
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Quote:
Originally Posted by mc_ View Post
 I see three ships there. Which one of them?
Ahem... the spherical ones are spherical drop ships, the long cylindrical vehicles are jump ships.

There are actually seven ships in the image:

- four Mammoth class cargo drop ships (four engine pods at the sides)
- A Overload drop ship (large, egg shaped, usually military transport, but also civilian cargo versions exist).
- The jump ship in the foreground is a Star Lord class (can transport six drop ships in total).
- The jump ship in the background is a Invader class (can transport three drop ships).

Last edited by Urwumpe; 01-24-2010 at 11:35 AM. Reason: Mammoth, not Mule
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Old 01-24-2010, 12:00 PM   #6
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So, there is two different dropship types.
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Old 01-24-2010, 12:08 PM   #7
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Quote:
Originally Posted by mc_ View Post
 So, there is two different dropship types.
Actually much more. You have spherical and "aerodynamic" drop ships, but eventually about known 30-40 different drop ship classes in the whole BattleTech history (Could count them, but I am too lazy).
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Old 01-24-2010, 04:28 PM   #8
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Well, Urwumpe, sooner or later we're going to have to do this project. I remember you started a project thread for this over a year ago and we let it slide. Next time I visit my family I will dig out the wooden model of a Leopard class dropship I built back in the 90s for tabletop B-Tech wargames and post some pics on here.

I can do a mesh...
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Old 01-24-2010, 04:32 PM   #9
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Yeah, looks like it will pop up often enough... Maybe I can do a generic BattleTech-physics spacecraft DLL without any graphics attached during the next days.
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Old 01-24-2010, 04:51 PM   #10
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The source material doesn't give much info about the flight characteristics of a Leopard, but I'm assuming it flies pretty much like a shuttle orbiter on re-entry.

For landings and takeoffs, though, it looks like it needs a very high landing speed and a long runway. Plus it must have hoverjets of some sort for landing on various bodies and unprepared landing zones, so maybe the hoverjets are used to reduce landing and takeoff roll.

It's a fantasy vehicle, after all, so I guess you've got a lot of room to work.
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Old 01-24-2010, 05:00 PM   #11
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Quote:
Originally Posted by Andy44 View Post
 The source material doesn't give much info about the flight characteristics of a Leopard, but I'm assuming it flies pretty much like a shuttle orbiter on re-entry.

For landings and takeoffs, though, it looks like it needs a very high landing speed and a long runway. Plus it must have hoverjets of some sort for landing on various bodies and unprepared landing zones, so maybe the hoverjets are used to reduce landing and takeoff roll.

It's a fantasy vehicle, after all, so I guess you've got a lot of room to work.
Well, you can turn the table top rules into distances traveled and curve radii. The Leopard would be much worse than a Shuttle in terms of turning radius.

It would be best if you could just plug the BattleTech numbers into a DLL and get a vessel...would then make balancing and such easier.
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Old 01-25-2010, 01:28 AM   #12
Brycesv1
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the spherical dropships dont use a runway. they burn their engines straight down through the atmosphere and land tail-sitter style
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Old 01-25-2010, 02:17 AM   #13
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Quote:
Originally Posted by Brycesv1 View Post
 the spherical dropships dont use a runway. they burn their engines straight down through the atmosphere and land tail-sitter style
Yes, but there are also winged ones, like the famous Leopard drop ship. Aerodynamic drop ships also have hover engines in general, but there are exceptions. And aerodynamic drop ships need quite serious runway lengths... AFAIR 2.5 km without any pilot tricks.
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Old 01-25-2010, 04:53 AM   #14
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Would be cool to retrofit a real space shuttle as a DropShip. I imagine you could fit one light Mech in the payload bay, a 25-ton Locust perhaps. What's cool is Sputnik's DynaSoar has a mini DropShip scenario using space marines with Douglas Paracone personal re-entry equipment!
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Old 01-25-2010, 07:44 AM   #15
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Quote:
Originally Posted by Andy44 View Post
 Would be cool to retrofit a real space shuttle as a DropShip. I imagine you could fit one light Mech in the payload bay, a 25-ton Locust perhaps. What's cool is Sputnik's DynaSoar has a mini DropShip scenario using space marines with Douglas Paracone personal re-entry equipment!
i think a locust is too wide for the shuttle but a wasp could fit.

i just downloaded blender and i love it. i am having a hard time figuring it out though. i have to "un-learn" everything i knew from rhino3d but from what iv gotten the hang of, its much better. i cant wait to start working on my own dropship meshes.

does anyone know how to rotate along a horizontal axis by default. num4 and num6 are too jerky for my tastes and i hate having the whole image reorienting itself awkwardly when i use the mmb

Last edited by Brycesv1; 01-25-2010 at 07:47 AM.
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