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Orbiter Visualization Project Orbiter external graphics development.

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Old 05-20-2017, 03:21 AM   #4351
jarmonik
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The fact that it's not rendered is related to this issue:
http://www.orbiter-forum.com/showthr...postcount=4320

The XR2 has flags 0x2 and 0x1 set for the HUD. Where the flag 0x2 tells the engine to skip the rendering. So, Ignoring the flag 0x2 results a failure and not ignoring the flag also results a failure.

So, should we look some flag combinations to decide what to do with a mesh group ? That's really solid, like trying to program a random number generator to give precisely the values we want.

I am looking into the HUD faintness issue. It's likely a shader code issue.
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Old 05-21-2017, 02:40 AM   #4352
jarmonik
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Default D3D9Client2016 - R2 Beta 5

Here's a new build if the client. There are changes in the Earth rendering so that should be checked that everything is still ok. Also a mesh rendering has changed a bit so Mesh, HUD, MFD rendering should be checked.

The flag 0x2 is ignored during HUD rendering.

HUD rendering should be tested with the rest of the XR fleet.

Here's a binary for Orbiter 2016 (official release)
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File Type: zip D3D9Client2016-R2-Beta5.zip (1.68 MB, 32 views)
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Old 05-23-2017, 01:33 PM   #4353
4throck
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Tested it with my crazy setups - SC4 vessels with a second mesh as VC and animations on the second mesh driven by a LUA MFD.

All seems well! Great work.
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Old 05-23-2017, 02:06 PM   #4354
JMW
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Everything great for me too.

Just one thing (might be my setup) Clouds have a red tinge, like towards sunset, but appears all day long.
Screenshot was at midday, mid June at Heathrow. (Even English summer doesn't appear like that )

Is more apparent on "live" view than screenshot.

Keep up the FANTASTIC work - really appreciated !!
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Old 05-23-2017, 05:59 PM   #4355
DaveS
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I was just wondering if there's something that could be done re this discussion between kuddel and me. It brought up some old D3D9Client discussions from 2014, namely this.

The 2D system is really old now and I think it could do with an overhaul, even if only gcAPI using vessels could make use of the new system.
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Old 05-24-2017, 09:19 PM   #4356
ATG
Orbinaut
Default xr2 vc hud and pink clouds

Thank you Jarmonik for taking the time to look into the vc hud issue. With beta5, the xr2 vc hud is looking great again!

I can confirm what JMW said, the clouds always have this pink hue to them. Can't say that I noticed it with the previous releases...will roll back and check.

Really appreciate all of your hard work.


Edit: Just tested, beta4 does not have the pink cloud issue.

---------- Post added at 09:19 PM ---------- Previous post was at 06:42 PM ----------

Ok found another issue to report with beta 5:

The exterior spot lights on the XR2 do not render when the nav switch is turned on.

Last edited by ATG; 05-24-2017 at 06:56 PM. Reason: pink cloud testing
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