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Old 01-12-2013, 09:09 PM   #121
tm212
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this is now officially one of my favorite add-ons for orbiter.. big thanx to csanders
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Old 01-13-2013, 01:34 PM   #122
Arthur Dent
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Quote:
Originally Posted by csanders View Post
 Just tried that out, and you found a bug.

If you right-click then save on ONE image tile, what you described happens.

If you highlight more than one tile, right-click then save, I think what you want to happen will happen.

I'll try to get that fixed. Someday I will get around to making an update.
Highlighting four tiles also had a similar result. And strangely enough, it did render I title that is not present at all. I clicked "show available images for level 1" and it showed some desert tile, that doesn't even exist in my textures folder.
If I uncheck that box, that tile disappears. The image that gets rendered when I click on "save selected images to tile file" still only renders from the background images (very unsharp), on doesn't take the crisper (Level 0 ?) tiles into account: One tile for example has the name "Earth_0_e0000_n0038"

(Note: on my version of earth, it shows the cape of an island - because I use an alternative custom earth).
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Old 01-14-2013, 11:14 AM   #123
4throck
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I have a suggestion for a completely new feature that would be interesting

- The possibility to define a an area (ideialy a poligon) on the surface;
- Then the possibility of random placing custom meshes inside the selected area, selecting parameters such as total number, scale variation, etc.

What would this allow?
- The creation of forests, rocks, grass cover.


Just a suggestion, it can be tested with default block objects of course, but I can donate some now poly tree/rock models in the future.
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Old 03-07-2013, 11:25 PM   #124
Ghostly
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Hey I have a question, when adding tiles, how do you move the screen around; because it's kinda hard to redraw Canaveral...
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Old 03-07-2013, 11:55 PM   #125
paddy2
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When you are adding tiles ( not objects like blocks or meshs) you can only zoom in or out. There is a fixed number of tiles which can be seen / played with at each level and within that level, each zoom setting. i.e. At level 4 you can have a 10 by 16 grid and no more, you can zoom in to 2 by 3 if you wish.

You can not "Wander" around to far from the base center point

---------- Post added at 11:55 PM ---------- Previous post was at 11:55 PM ----------

Written by fan NOT author
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Old 03-08-2013, 02:04 AM   #126
Ghostly
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Now is that intended or just not implemented yet??
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Old 03-08-2013, 03:31 AM   #127
paddy2
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Quote:
Now is that intended or just not implemented yet??
All I can say is its been like that for a while.

---------- Post added at 03:31 AM ---------- Previous post was at 03:27 AM ----------

Just had a thought.
Canaveral is a "protected base" to stop anyone deleting it by mistake. Might be causing you some problems. I have only used OBM to make my own bases.
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Old 03-08-2013, 05:52 AM   #128
csanders
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Quote:
Originally Posted by paddy2 View Post
 All I can say is its been like that for a while.

---------- Post added at 03:31 AM ---------- Previous post was at 03:27 AM ----------

Just had a thought.
Canaveral is a "protected base" to stop anyone deleting it by mistake. Might be causing you some problems. I have only used OBM to make my own bases.
It's not protected anymore. Have at it.

As for the inability to move the "tile" editor, that's by design, so users won't go crazy downloading a whole lot of tiles.
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Old 03-08-2013, 12:29 PM   #129
paddy2
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Quote:
It's not protected anymore. Have at it.
Sorry for the mis-information. I use OBM to make my own base so have not tried "play" with the Cape.

As for being able to move around the Tiles : As I had a 5km runway ( thinking of being a backup site for the shuttle) I just made a dummy base at the end of the runway and added the few extra tiles I needed. Really no big deal. I think the idea of not been able to just download masses of tiles has merit.
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Old 05-17-2013, 08:22 PM   #130
N_Molson
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Quote:
As for the inability to move the "tile" editor, that's by design, so users won't go crazy downloading a whole lot of tiles.
Actually I currently suffer from that limitation. I'm trying to model Toulouse, France and its surrounding area that include several airfields in one single base. The point is to avoid to mess the map and the base selection lists with a lot of unecessary entries. Really nothing to do about that ? A few more tiles of "freedom" would save me !

Fantastic tool anyway.
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Old 05-17-2013, 10:33 PM   #131
paddy2
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As I have also felt the need for more tiles on the tile editor I can see your point, truly.
I can also see the point of limiting the number of tile downloads. Even if I make or google map some level 7,8,9 tiles for my own use, the number can be a bit limiting. Still think my Orbiter experience would be reduced in value with out this Add On however.
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