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| OrbitHangar Addons & Comments Addons uploaded at Orbithangar.com will automatically generate a new thread in this forum for comments. The thread link will also be included on the addons page. |
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#121 |
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Orbinaut
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this is now officially one of my favorite add-ons for orbiter.. big thanx to csanders
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#122 |
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Absolutely Mental
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If I uncheck that box, that tile disappears. The image that gets rendered when I click on "save selected images to tile file" still only renders from the background images (very unsharp), on doesn't take the crisper (Level 0 ?) tiles into account: One tile for example has the name "Earth_0_e0000_n0038" (Note: on my version of earth, it shows the cape of an island - because I use an alternative custom earth). |
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#123 |
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Enthusiast !
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I have a suggestion for a completely new feature that would be interesting
![]() - The possibility to define a an area (ideialy a poligon) on the surface; - Then the possibility of random placing custom meshes inside the selected area, selecting parameters such as total number, scale variation, etc. What would this allow? - The creation of forests, rocks, grass cover. Just a suggestion, it can be tested with default block objects of course, but I can donate some now poly tree/rock models in the future.
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#124 |
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AstroSandwich
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Hey I have a question, when adding tiles, how do you move the screen around; because it's kinda hard to redraw Canaveral...
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#125 |
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Orbinaut
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When you are adding tiles ( not objects like blocks or meshs) you can only zoom in or out. There is a fixed number of tiles which can be seen / played with at each level and within that level, each zoom setting. i.e. At level 4 you can have a 10 by 16 grid and no more, you can zoom in to 2 by 3 if you wish.
You can not "Wander" around to far from the base center point ---------- Post added at 11:55 PM ---------- Previous post was at 11:55 PM ---------- Written by fan NOT author |
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#126 |
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AstroSandwich
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Now is that intended or just not implemented yet??
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#127 |
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Orbinaut
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---------- Post added at 03:31 AM ---------- Previous post was at 03:27 AM ---------- Just had a thought. Canaveral is a "protected base" to stop anyone deleting it by mistake. Might be causing you some problems. I have only used OBM to make my own bases. |
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#128 |
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Orbinaut
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As for the inability to move the "tile" editor, that's by design, so users won't go crazy downloading a whole lot of tiles. |
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#129 |
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Orbinaut
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As for being able to move around the Tiles : As I had a 5km runway ( thinking of being a backup site for the shuttle) I just made a dummy base at the end of the runway and added the few extra tiles I needed. Really no big deal. I think the idea of not been able to just download masses of tiles has merit. |
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#130 |
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Addon Developer
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![]() Fantastic tool anyway. |
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#131 |
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Orbinaut
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As I have also felt the need for more tiles on the tile editor I can see your point, truly.
I can also see the point of limiting the number of tile downloads. Even if I make or google map some level 7,8,9 tiles for my own use, the number can be a bit limiting. Still think my Orbiter experience would be reduced in value with out this Add On however. |
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