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| Orbiter Visualization Project Orbiter external graphics development. |
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#2432 |
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Beta Tester
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---------- Post added at 17:10 ---------- Previous post was at 17:07 ---------- Quote:
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#2433 |
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Orbinaut
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It happens with every vessel. But not on R9, only on R11. |
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#2434 |
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Orbinaut
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Intercepter, Thankyou, I thought i was going mad,
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#2435 |
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Beta Tester
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I have removed the R11 release due to graphics and Debug Controls problems. R10 is now the recommended release. I don't know when I got time to sort out the problems and make a new release.
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#2436 |
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Orbinaut
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That is fine with me Jarmo.
You've already done a monumental job on this program. Take your time. |
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#2437 |
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Orbinaut
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Jarmonik Version 11 is perfect if you leave D3D9clientdebug UN-ticked in Launchpad/Modules, it still gives you one to use in the Custom dropdown list.
Version 11 is far superior all round to version 10. I have no graphical problems, and I use an Ati Radeon card. Pesonally, I would stick with version 11 and just point out what I said regarding the Debug control. Last edited by Kendo; 05-19-2013 at 06:43 PM. |
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#2438 |
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Orbinaut
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Yes,I also agree with kendo,Jarmonik this is the best version ,BTW your welcome Kendo.
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#2439 |
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Spring of Life!
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Same here, I dont seem to have run into any issues thus far. I have run into something with a CTD on loading...... the log shows me a bunch of missing meshes, but swapping shaders fixes that and lets me boot up the scenario. I am not sure yet but it might have something to do with orbiter not closing properly.....
If I figure out what the exact repeatable events are I will let you know But other than that, R11 is the best version so far. |
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#2440 |
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Orbinaut
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---------- Post added at 10:10 AM ---------- Previous post was at 10:04 AM ---------- I have noticed in the last couple of releases that it seems the runwaylights from bases dissapear from view a lot quicker,than in earlier versions is there a way to adjust distance in the D3d9 config for this problem?just thought I would mention this, if you could take a look when ever you get the time Jarmonik.Thanks |
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#2441 |
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Orbinaut
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#2442 |
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Orbinaut
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I,m getting a error. When clearly the mesh is found and showing in Orbiter.
Only relates to some SC3 mods. Finished initialising status Finished initialising camera Finished initialising panels Finished setting up render state **** WARNING: Mesh not found: .\Meshes\.msh D3D9Client: [Scene Initialized] D3D9Client: [Session Closed. Scene deleted.] **** Closing simulation session VistaBoost 1.0: font smoothing re-enabled. May not be a D3D9 error though. |
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#2443 |
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SSU GSE Specialist
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The warning message is a standard message generated by SC3.dll as it can't load a mesh for the VC. Unless a mesh is specified in the ini file it will attempt to load a undefined mesh file which Or inter can't find so it generates the warning message in the log. It's harmless and can safely be ignored.
Last edited by DaveS; 05-20-2013 at 09:26 PM. |
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#2444 |
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Orbinaut
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DaveS, many thanks for your answer. Ken.
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| Tags |
| d3d9client, graphicsclient |
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