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Old 03-13-2017, 03:58 PM   #511
GLS
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I'm on the final strech of a probably-too-big update to the vc lights (and other parts), and I want to ask if anyone knows how the RMS master alarm sounded? Is it like the "main" master alarm?

---------- Post added at 03:58 PM ---------- Previous post was at 11:07 AM ----------

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Originally Posted by GLS View Post
 I'm on the final strech of a probably-too-big update to the vc lights (and other parts), and I want to ask if anyone knows how the RMS master alarm sounded? Is it like the "main" master alarm?
For now it uses the "standard" CW tone (I generated a new one and also the other CW sounds), and if it's wrong it can always be changed. Anyway, the RMS master alarm will now come on when the a joint passes its reach limits.

In other news, I just finished committing the massive visual upgrade to the vc: most lights and PBIs are now done! Probably the majority still isn't used, but they all can be tested with the Lamp Test switches (a trick to "bypass" the momentary contact feature in those switches is to click and drag the mouse away, and the switch will "stick").
Only the lights on panel L1, A2 and A7U are missing, or weren't upgraded yet, but their time will come.
I also did a few light-related corrections to the ODS panel, DAP PBIs and the PCT stuff.
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Old 03-20-2017, 06:19 PM   #512
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VC lights are (finally) done!
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Old 03-21-2017, 07:28 PM   #513
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Any pic?
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Old 03-21-2017, 07:44 PM   #514
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Originally Posted by STS View Post
 
Any pic?
Your wish is my command:






The images don't have the best of qualities because I can't really push my computer as this morning I think I fried my graphics card.
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Old 03-21-2017, 08:06 PM   #515
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I can check with my card, if something is really fried there.

But it looks good in your pictures

About the obsolete API calls: I would suggest fixing the query calls by adding abstract data sources and inject suitable Orbiter API data sources for them.

e.g. "AbstractAirDataSource" and "Orbiter2016AirDataSource". This way we can get a step closer to test our code by unit tests and are easier able to fix things for future releases.
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Old 03-22-2017, 09:20 AM   #516
4throck
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Nice clean texturing looking good.
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Old 03-22-2017, 08:41 PM   #517
DaveS
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Panel R13L is visible in the PLB camera views: https://www.dropbox.com/s/wb4a0a98oo..._camA.jpg?dl=0
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Old 03-23-2017, 12:24 AM   #518
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Quote:
Originally Posted by DaveS View Post
 Panel R13L is visible in the PLB camera views: https://www.dropbox.com/s/wb4a0a98oo..._camA.jpg?dl=0
Thanks, that made me look at the panel groups and not only I found the problem (only the aft group was hiding its panels with own mesh), but I also found why panels in the port aft panel group weren't working (missing call to that group). If it wasn't for this missing call, the Centaur and IUS panels would also have been visible, but as they weren't working in the port aft group, I added them to the aft group, which made them "immune" to this visibility issue.
I also got the panel groups to be called (for whatever) in the same order, but all of this didn't fix panel F4 not working sometimes.
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Old 03-23-2017, 09:11 AM   #519
asdad
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Guys , I found this in Landing_SOP.cpp it says: dps\Landing_SOP.cpp(42): warning C4482: nonstandard extension used: enum 'AnimState::Action' used in qualified name can you fix it ?
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Old 03-23-2017, 09:26 AM   #520
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Originally Posted by asdad View Post
 Guys , I found this in Landing_SOP.cpp it says: dps\Landing_SOP.cpp(42): warning C4482: nonstandard extension used: enum 'AnimState::Action' used in qualified name can you fix it ?
Done.
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Old 03-23-2017, 10:50 AM   #521
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thank you GLS
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