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#1 |
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Enthusiast !
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I need some advice on the best way to implement a two stage aerodynamic sounding rocket using multistage guidance. The rocket I'm trying to simulate is the VS-40 (http://en.wikipedia.org/wiki/VS-40).
Here it is in Orbiter: ![]() As the rocket has no active control surfaces (besides fixed tail fins) and no RCS, it makes sense that the guidance is only used to set the initial launch attitude. I think that the best way to do it would be to pitch to the real launch inclination (about 85º) at 0 seconds and issue no further commands. But I know that the rocket fins induce a slow roll (about 2º second) so a roll command would also make sense. I've tested some basic guidance files but I'm not happy with the results. I can force the desired heading OR roll during all the flight, but the rocket struggles to keep the attitude. If I only set the values initially, it gets into a spin almost immediately. The meshes are centered on 0,0,0 and all diameters and engine parameters are according to the source values. Any advice or add-ons that I can look into? |
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#2 |
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Donator
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Don't use Multistage.dll, but instead make your sounding rocket a DLL... it isn't the most complex kind of rocket and good for beginners in C++, since you don't have any guidance, only aerodynamics. Alternatively, use spacecraft3.dll and attachments.
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#3 |
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Enthusiast !
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The sc3 option is interesting...
As you know I'm more into meshes / textures than programing, so I only need a way to get a generic prototype into Orbiter. As for custom .dll, it is being discussed on the Portuguese speaking forum and someone else may do it, time permitting, but based on the sc3 / multistage. This development method works and is simpler for the programmer, otherwise the same person will have to code AND research. I find it is much simpler to have the mesher do the research (not only of reference photos but also of mission profiles, payloads, trajectories, etc.). |
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#4 |
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Donator
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Quote:
Well, something more serious: Don't forget that you are as mesher not knowing what information the programmer needs. A programmer can't give you the information, that you need for making the meshes. You can research together, in the same time, in one session, that can be very effective and I recommend it from my experiences. You can in fact, program and mesh as the same single person, if you have the skills, but seriously: Not all do. It is just a matter of your work pipeline. You could easily adapt "Kanban for SE" to "Kanban for Orbiter add-on development", to manage your development times and help you stay on track. A good mesher will likely never become a good coder, just like a good coder will not become a good mesher in most cases, but still you can sometimes be "good enough for government work". |
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#6 |
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Enthusiast !
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I already have the tower modeled, with the rocket configured to right height.
I know that I can "cheat" by rotating the mesh, but as I said before, someone else is going to tackle programing, so I don't mind that it looks funny. Also, (although I don't have any images of it right now) I have corrected the exhaust. ![]() ![]() I only need some advice regarding multistage guidance (although of course I welcome your comments :-) ) |
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