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Old 02-23-2013, 05:40 PM   #31
SolarLiner
Scorched lands, here I am !
 
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My fault !
I forgot to remember that a group can only support one texture ... Because of that, we can't apply textures the proper way ! My UV Maps worth nothing ...


In fact, not all. But the fuselage was separated in two parts: The sides, and the top-bottom. So now I need to separate the parts into new groups. Easy, right ? I didn't find any functions to separate faces into objects in Blender.

So, if anyone has a solution ... And if anyone would like to help me in this terrible process of retexturing and painting this little ship ... He will have a big credit in the final doc, so thanks !
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Old 02-24-2013, 08:09 PM   #32
Hlynkacg
Aspiring rocket scientist
 
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There is a way. In mesh edit mode select the appropriatte faces and then open your mesh functions menu and select, seperate, and by selection. Default shortcut is p. Alternately blender also allows you to copy/paste selected vertices between different meshes.
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Old 02-24-2013, 09:22 PM   #33
SolarLiner
Scorched lands, here I am !
 
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Quote:
Originally Posted by Hlynkacg View Post
 There is a way. In mesh edit mode select the appropriatte faces and then open your mesh functions menu and select, seperate, and by selection. Default shortcut is p. Alternately blender also allows you to copy/paste selected vertices between different meshes.
You just saved my life ! Thanks alot Hlynkacg !

---------- Post added at 09:22 PM ---------- Previous post was at 08:18 PM ----------

By the way, here is the very first version of the PBMk2's logo:


What do you guys think ?
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