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#62 |
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Orbiter Founder
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#63 |
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Moderator
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I'm assuming problems with docking on ground has been solved. :D
---------- Post added at 06:08 PM ---------- Previous post was at 06:07 PM ---------- PS. Also what is current method of "dynamics mesh" integration - separate mesh or flagged verticles in main mesh? |
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#64 |
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Orbiter Founder
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#66 |
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Addon Developer
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#67 |
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Keyframe Cop
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Ground docking and magic superglue?! Hooray! The two things Orbiter was most lacking in!
But seriously, awesome job!
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#68 |
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Beta Tester
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So now we can dock thrusters, that will actually work ?
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#69 |
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Passed the Turing Test
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Docked vessels on the ground. Now I've seen everything!
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#70 |
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♪ Miku fan ♪
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You can now land an Arrow with a DG(IV) or XR1/2 in the bay.
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#71 |
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Scorched lands, here I am !
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Are the two meshes (the visual and the physic one) linked ? Wondering for animations ...
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#72 |
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Error 418: I'm a teapot
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If we consider then that both DeltaGliders in that simulation have two meshes - one for collision and one visual - how much work is there in adding to the vessel code logic to make them collide with one another?
I've no idea, since I've never even attempted something like that. |
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#74 |
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Probenaut
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Truly excellent work! :D
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#75 |
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Beta Tester
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That looks absolutely amazing. Sad that I didn't spot this thread earlier.
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