Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Space Flight Simulator > Orbiter Web Forum
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Orbiter Web Forum A forum for general Orbiter-related comments and discussion. Post your questions about Orbiter and addons in the appropriate forums below. Upload your Orbiter screen shots to our gallery HERE!

Reply
 
Thread Tools
Old 08-07-2012, 03:39 PM   #61
Ripley
Tutorial translator
 
Ripley's Avatar
Default

Excellent!
On the first impact I'd expect the higher DG to detach itself from the torsion, or shock.
Ripley is online now   Reply With Quote
Thanked by:
Old 08-07-2012, 03:46 PM   #62
martins
Orbiter Founder
Default

Quote:
Originally Posted by Ripley View Post
 Excellent!
On the first impact I'd expect the higher DG to detach itself from the torsion, or shock.
You forget that delta-gliders use magic superglue for docking!
martins is offline   Reply With Quote
Old 08-07-2012, 04:08 PM   #63
Loru
Moderator
 
Loru's Avatar

Default

I'm assuming problems with docking on ground has been solved. :D

---------- Post added at 06:08 PM ---------- Previous post was at 06:07 PM ----------

PS. Also what is current method of "dynamics mesh" integration - separate mesh or flagged verticles in main mesh?
Loru is offline   Reply With Quote
Old 08-07-2012, 04:24 PM   #64
martins
Orbiter Founder
Default

Quote:
Originally Posted by Loru View Post
 PS. Also what is current method of "dynamics mesh" integration - separate mesh or flagged verticles in main mesh?
A separate mesh. In fact, if you look closely at the video, you'll see that the main gears sink into the tarmac when the DG is tilting up. This is because I had to set the "logical" touchdown points for the main gear ahead of the mesh gear. The position of the gear as given by the mesh makes it impossible to rotate for runway takeoff. It's a small structural weakness of the DG mesh.
martins is offline   Reply With Quote
Old 08-07-2012, 04:57 PM   #65
Artlav
Aperiodic traveller
 
Artlav's Avatar

Default

Finally, we can have docked structures landed on the ground.
Great job, as always!
Artlav is offline   Reply With Quote
Thanked by:
Old 08-07-2012, 05:11 PM   #66
N_Molson
Addon Developer
 
N_Molson's Avatar

Default

Quote:
You forget that delta-gliders use magic superglue for docking!
The new improved formula now includes unobtainium particles
N_Molson is offline   Reply With Quote
Old 08-07-2012, 05:46 PM   #67
Spacethingy
Keyframe Cop
 
Spacethingy's Avatar
Default

Ground docking and magic superglue?! Hooray! The two things Orbiter was most lacking in!

But seriously, awesome job!
Spacethingy is offline   Reply With Quote
Old 08-07-2012, 09:44 PM   #68
Donamy
Beta Tester


Default

So now we can dock thrusters, that will actually work ?
Donamy is offline   Reply With Quote
Old 08-07-2012, 09:53 PM   #69
Quick_Nick
Passed the Turing Test
 
Quick_Nick's Avatar
Default

Docked vessels on the ground. Now I've seen everything!
Quick_Nick is offline   Reply With Quote
Old 08-07-2012, 09:53 PM   #70
Pipcard
♪ Miku fan ♪
 
Pipcard's Avatar
Default

You can now land an Arrow with a DG(IV) or XR1/2 in the bay.
Pipcard is offline   Reply With Quote
Old 08-07-2012, 10:02 PM   #71
SolarLiner
Scorched lands, here I am !
 
SolarLiner's Avatar
Default

Are the two meshes (the visual and the physic one) linked ? Wondering for animations ...
SolarLiner is offline   Reply With Quote
Old 08-11-2012, 01:02 PM   #72
Xyon
Error 418: I'm a teapot
 
Xyon's Avatar


Default

If we consider then that both DeltaGliders in that simulation have two meshes - one for collision and one visual - how much work is there in adding to the vessel code logic to make them collide with one another?

I've no idea, since I've never even attempted something like that.
Xyon is offline   Reply With Quote
Old 08-11-2012, 03:41 PM   #73
Andy44
owner: Oil Creek Astronautix
 
Andy44's Avatar
Default

Being able to dock cargo to a vessel instead of attaching it solves the problems with accounting for payload mass and vessel loaded/unloaded balance problems. Awesome.
Andy44 is offline   Reply With Quote
Thanked by:
Old 08-11-2012, 04:22 PM   #74
Arrowstar
Probenaut
 
Arrowstar's Avatar
Default

Truly excellent work! :D
Arrowstar is offline   Reply With Quote
Old 08-29-2012, 05:37 PM   #75
jarmonik
Beta Tester

Default

That looks absolutely amazing. Sad that I didn't spot this thread earlier.
jarmonik is offline   Reply With Quote
Reply

  Orbiter-Forum > Orbiter Space Flight Simulator > Orbiter Web Forum


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 05:55 AM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2007 - 2012, Orbiter-Forum.com. All rights reserved.