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| Orbiter Visualization Project Orbiter external graphics development. |
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#1441 |
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O-F Administrator
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#1442 |
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Ejection Seat Tester
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Yes, exactly like that, i thought he meant double-click and it extracts, cant install right now though, don't have admin, thank you for your help
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#1443 |
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Passed the Turing Test
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#1444 |
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Tutorial translator
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Where should I set this option? |
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#1445 |
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Tutorial translator
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Jarmo, may I add a feature request?
Inspired by this post by Artlav, could you implement Videnie's functionality into your engine? Actually Videnie only works in D3D7. |
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#1446 |
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shoemaker without legs
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Well, it would have to be Artlav to do that, unless drawing routines like that are embedded directly in the client. That would actually be awesome...
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#1447 |
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Donator
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I just noticed that Jarmo hasn't been logged onto this forum since June 22nd.
Maybe he takes a break from coding... and is enjoying summer. I hope everything is fine there with you Jarmonik! |
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#1448 |
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Beta Tester
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I do remember reading something like that, from him.
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| Thanked by: |
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#1449 |
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Donator
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Does anyone have any problems with the SpaceX Dragon capsule causing a crash to desktop (CTD) when the main parachute deploys after re-entry? This has happened to me about 7 to 10 times. Oddly though, on at least 2 of my re-entry tests, I didn't get a CTD. But it is definitely occurring the vast majority of the time, and it always happens after the drogue chute comes out right as the main chutes are triggered.
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**** Orbiter.log Build Aug 30 2010 [v.100830] Timer precision: 4.46221e-007 sec Found 3 joystick(s) Module AtlantisConfig.dll .... [Build 100830, API 100830] Module AtmConfig.dll ......... [Build 100830, API 100830] Module DGConfigurator.dll .... [Build 100830, API 100830] Module ScnEditor.dll ......... [Build 100830, API 100830] Module transx.dll ............ [Build ******, API 060425] --------------------------------------------------------------- >>> WARNING: Obsolete API function used: oapiRegisterMFDMode At least one active module is accessing an obsolete interface function. Addons which rely on obsolete functions may not be compatible with future versions of Orbiter. --------------------------------------------------------------- Module BaseSyncMFD.dll ....... [Build 100616, API 100603] Module AeroBrakeMFD.dll ...... [Build ******, API 100830] Module ExtMFD.dll ............ [Build 100830, API 100830] Module LaunchMFD.dll ......... [Build 120519, API 100830] Module LuaMFD.dll ............ [Build 100830, API 100830] Module RendezvousMFD.dll ..... [Build ******, API 050206] Module Glideslope.dll ........ [Build ******, API 060425] Module D3D9Client.dll ........ [Build 120311, API 100830] D3D9Client: [DirectX 9 Initialized] Module LunarTransferMFD.dll .. [Build 100621, API 100603] Module AttitudeMFD.dll ....... [Build ******, API 060425] Module InterMFD55.dll ........ [Build 100826, API 100704] Module OrbiterSound.dll ...... [Build ******, API 060425] Module FlightData.dll ........ [Build 100830, API 100830] Module AbsoluteKillrot.dll ... [Build ******, API 060425] Module BurnTimeCalculator.dll [Build 110301, API 100830] **** Creating simulation session D3D9Client: Sytem has XNA math support D3D9Client: [3DDevice Initialized] D3D9Client: [Compiling Effects for Shader Model 3.0] D3D9Client: [Loading Stars] D3D9Client: [Loading Constellations] D3D9Client: [D3D9Client Initialized] Joystick throttle: Z-AXIS Joystick throttle control detected Module Sun.dll ............... [Build 100830, API 100830] VSOP87(E) Sun: Precision 1e-006, Terms 554/6634 Module Mercury.dll ........... [Build 100830, API 100830] VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123 Module Venus.dll ............. [Build 100830, API 100830] Module VenusAtm2006.dll ...... [Build 100830, API 100830] VSOP87(B) Venus: Precision 1e-005, Terms 79/1710 Module Earth.dll ............. [Build 100830, API 100830] Module EarthAtmJ71G.dll ...... [Build 100830, API 100830] VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564 Module Moon.dll .............. [Build 100830, API 100830] ELP82: Precision 1e-005, Terms 116/829 Module Mars.dll .............. [Build 100830, API 100830] Module MarsAtm2006.dll ....... [Build 100830, API 100830] VSOP87(B) Mars: Precision 1e-005, Terms 405/6400 Module Phobos.dll ............ [Build ******, API 060425] Module Deimos.dll ............ [Build ******, API 060425] Module Galsat.dll ............ [Build 100217, API 100215] Module Jupiter.dll ........... [Build 100830, API 100830] VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625 Module Io.dll ................ [Build 100217, API 100215] Module Europa.dll ............ [Build 100217, API 100215] Module Ganymede.dll .......... [Build 100217, API 100215] Module Callisto.dll .......... [Build 100217, API 100215] Module Satsat.dll ............ [Build 100215, API 100212] Module Saturn.dll ............ [Build 100830, API 100830] VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365 Module Mimas.dll ............. [Build 100215, API 100212] SATSAT Mimas: Terms 113 Module Enceladus.dll ......... [Build 100215, API 100212] SATSAT Enceladus: Terms 33 Module Tethys.dll ............ [Build 100215, API 100212] SATSAT Tethys: Terms 101 Module Dione.dll ............. [Build 100215, API 100212] SATSAT Dione: Terms 59 Module Rhea.dll .............. [Build 100215, API 100212] SATSAT Rhea: Terms 68 Module Titan.dll ............. [Build 100215, API 100212] SATSAT Titan: Terms 100 Module Iapetus.dll ........... [Build 100215, API 100212] SATSAT Iapetus: Terms 605 Module Uranus.dll ............ [Build 100830, API 100830] VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269 Module Miranda.dll ........... [Build ******, API 060425] Module Ariel.dll ............. [Build ******, API 060425] Module Umbriel.dll ........... [Build ******, API 060425] Module Titania.dll ........... [Build ******, API 060425] Module Oberon.dll ............ [Build ******, API 060425] Module Neptune.dll ........... [Build 100830, API 100830] VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024 Finished initialising world Module LPad.dll .............. [Build 110918, API 100830] Module DragonM.dll ........... [Build 110918, API 100830] Module FStage.dll ............ [Build 110918, API 100830] Module Junk.dll .............. [Build 110918, API 100830] Module Trash.dll ............. [Build 110918, API 100830] Module Debris.dll ............ [Build 110918, API 100830] Finished initialising status Finished initialising camera Finished initialising panels --------------------------------------------------------------- >>> WARNING: CWD modified by module OrbiterSound - Fixing. --------------------------------------------------------------- Finished setting up render state D3D9Client: [Scene Initialized] GPU ColorFill Failed D3D9ClientSurface: GetDC() Failed GPU ColorFill Failed D3D9ClientSurface: GetDC() Failed GPU ColorFill Failed D3D9ClientSurface: GetDC() Failed GPU ColorFill Failed |
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#1450 |
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O-F Administrator
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Did you check it in GDI compatibility mode?
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#1451 |
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Donator
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Here's a save state where I just reached Entry Interface. Is there anything wrong with my scenario file? This started as one of the scenarios that came with the SpaceX download ... no modifications. Code:
BEGIN_DESC Orbiter saved state at T = 2078 END_DESC BEGIN_ENVIRONMENT System Sol Date MJD 56887.2045442651 END_ENVIRONMENT BEGIN_FOCUS Ship Dragon END_FOCUS BEGIN_CAMERA TARGET Dragon MODE Cockpit FOV 50.00 END_CAMERA BEGIN_HUD TYPE Orbit REF AUTO END_HUD BEGIN_MFD Left TYPE Map REF Earth BTARGET Cape Canaveral ZOOM 4 DISP 1711 END_MFD BEGIN_MFD Right TYPE Orbit PROJ Ship FRAME Equator ALT REF Earth END_MFD BEGIN_SHIPS LPad:SpaceX/LPad STATUS Landed Earth POS -80.5771995 28.5619578 HEADING 90.00 AFCMODE 7 PRPLEVEL 0:1.000000 NAVFREQ 0 0 TYPE 1 SUBTYPE 0 ANIM0 2 1.0000 ANIM1 2 1.0000 STIME 20.000000 END Dragon:SpaceX\DragonM STATUS Orbiting Earth RPOS 2242375.78 5723388.83 -2099363.45 RVEL 7161.825 -3223.901 -486.200 AROT 75.65 68.40 148.42 RCSMODE 2 AFCMODE 7 PRPLEVEL 0:0.338187 NAVFREQ 466 588 CONFIG 3 1 0 ANIM0 0 0.0000 UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,@@4,1,0,0,@@5,1,0,0,@@6,1,0,0,@@7,1,0,0, TRUNK 0 ANIM1 0 0.0000 ANIM2 0 0.0000 CFG 0 1 0 1 1 0 1 10484256 PARAMS 84.0000 14.0000 1.4000 14.2000 1.0000 22733138.4171 -830.6018 END ISS:ProjectAlpha_ISS STATUS Orbiting Earth RPOS 2210537.87 5986906.90 -2133301.16 RVEL 7123.889 -2852.257 -605.774 AROT -82.29 6.10 152.13 AFCMODE 7 PRPLEVEL 0:1.000000 IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100 NAVFREQ 0 0 XPDR 466 END F9 first stage 1:SpaceX\FStage STATUS Landed Earth POS -71.4359463 36.0803080 HEADING 135.69 AFCMODE 7 PRPLEVEL 0:0.001112 NAVFREQ 0 0 FSTATE 6 TYPE 1 SUBTYPE 0 END F9 interstage 1:SpaceX\Junk STATUS Landed Earth POS -71.4487329 36.0717986 HEADING 226.13 AFCMODE 7 NAVFREQ 0 0 TYPE 6 END F9 cover 1:SpaceX\Junk STATUS Landed Earth POS -71.4483410 36.0722338 HEADING 234.03 AFCMODE 7 NAVFREQ 0 0 TYPE 11 END Trunk cover 0:SpaceX\Trash STATUS Orbiting Sun RPOS 916227461720211.75 1745805921460.10 -161658029356968.81 RVEL 8044504401.112 15330247.011 -1418764489.164 AROT -124.22 18.89 -40.25 VROT -14586.74 3605.76 -9910.87 AFCMODE 7 NAVFREQ 0 0 TYPE 3 END Trunk cover 1:SpaceX\Trash STATUS Orbiting Sun RPOS 15256088216062218.00 71286125923436.36 -2805740429356047.00 RVEL 134074356908.808 626485472.177 -24656965351.498 AROT -88.58 34.58 130.58 VROT -11866.49 4461.03 -12778.32 AFCMODE 7 NAVFREQ 0 0 TYPE 4 END Dragon cap 0:SpaceX\Trash STATUS Orbiting Sun RPOS 4370809321742173.50 -144475046683002.28 -705483205157234.37 RVEL 38411010726.611 -1269693392.913 -6199226611.645 AROT -146.69 5.72 6.13 VROT -14574.98 -5398.24 -9079.04 AFCMODE 7 NAVFREQ 0 0 TYPE 5 END Dragon cap 1:SpaceX\Trash STATUS Orbiting Sun RPOS 794050085453889.12 -26032888248223.57 -130282499557264.14 RVEL 6972400826.192 -228624958.853 -1143374383.530 AROT -34.34 56.01 -139.68 VROT -1782.31 -8327.16 -15858.18 AFCMODE 7 NAVFREQ 0 0 TYPE 6 END F9 debris0:SpaceX\Debris STATUS Landed Earth POS 68.7474625 -6.0982233 HEADING 356.42 AFCMODE 7 PRPLEVEL 0:1.000000 NAVFREQ 0 0 END Trunk:SpaceX\Trash STATUS Orbiting Earth RPOS 2328730.74 5663932.40 -2065688.88 RVEL 7141.585 -3328.596 -471.690 AROT 55.02 75.68 128.72 AFCMODE 7 NAVFREQ 0 0 TYPE 0 ASTATE 0.01 CARGO 0.90 END END_SHIPS BEGIN_ExtMFD END ---------- Post added 08-06-12 at 01:57 AM ---------- Previous post was 08-05-12 at 10:46 AM ---------- A bit of a follow up on this problem I'm having with the Dragon capsule on re-entry... On a whim, I decided to delete all the SpaceX\Junk, SpaceX\Trash, and SpaceX\Debris entries out of the scenario file. Then I loaded the scenario file and tried re-entry again. With those entries removed, I was not getting the CTD. Then I decided to see if it was one particular section that was causing my problem. I added all the entries back in again, and started deleting them 1 by 1. I kept getting crashes until I removed the F9 debris0:SpaceX\Debris section. With that 1 section removed, I don't have any crashes. That's interesting to know, but I'm not sure what I can do with that information? (Obviously I don't really like the idea of having to save my session every time I'm going to re-enter, exit Orbiter, edit the quicksave to delete the F9 debris0:SpaceX\Debris section, and then restart Orbiter.) Is there a way to test if this is a problem with just my system, or if there is some glitch in the F9 debris0:SpaceX\Debris code itself? |
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#1452 |
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Donator
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Hey blixel,
do you run a Win 7 (x64) system? You might have problems with a missing dependency. I've just looked at the dependencies of the debris.dll with Dependency Walker on my Machine (at work, so I can't go into any deeper analysis. My boss is no Orbiteer )and found that it needs GPSVC.DLL (32bit) I am not sure if you can fix that on your system, or if you have to ask the author of the Addon to fix it. Anyway you might have another starting point for further research now. Good luck, Kuddel |
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#1453 |
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Donator
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I am running Win7 x64. I searched my hard-drive for the DLL you mentioned. It's on my system in C:\Windows\System32 and in 2 other locations ... so I'm guessing that's not the problem? |
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#1454 |
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O-F Administrator
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#1455 |
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Donator
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Hi again,
I am currently able to reproduce blixels problem. I am pretty sure that it has nothing to do with the GPSVC.DLL that I was suspecting before.
D3D9ClientLog.html (located in ./Modules/D3D9Client) does not give any hints at first sight. There are lots of "[ERROR] GPU ColorFill Failed" lines, but that might be due to my hardware. So in the meantime you could check if the scenario runs through with the inline client. When I have any more insights, I'll come back to report 'em. /Kuddel ---------- Post added 07-08-12 at 00:40 ---------- Previous post was 06-08-12 at 23:07 ---------- Hey blixel, et al. so far I have run some debugger-runs and it seems to me that (at least) one of the DragonX-Modules is corrupting the heap... I am not an expert in debugging DLLs (modules) without having the source-code or a "debug-build", so here's where I got stuck ![]() I would recommend that you contact the author (glider IIRC) with this problem. (might be best in the thread here) By the way, when I run the (your) scenario with all Junk, Trash, and Debris entries removed --as you've done too--, I still get "Heap-Access violations" during a D3D9Client debug session whenever the main-chute should deploy... Maybe a orbiteer with more experience in debugging foreign code can give a hint on that. The inline-graphics-client seems to be more 'forgiving' to such things, but I think it's more or less 'luck', cause it might not use that many memory locations as an external client. Hopefully you/we get an answere to that problem anyway ...Signing off, Kuddel |
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| d3d9client, graphicsclient |
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