Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Space Flight Simulator > General Questions & Help
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

General Questions & Help General & Advanced Orbiter flight questions, Orbiter installation questions, to all other help topics here.

Reply
 
Thread Tools
Old 07-18-2012, 10:05 PM   #1
KuatYards
Ejection Seat Tester
 
KuatYards's Avatar
Default Undocking Inertia

I am trying to build a station in LEO with Station Building Blocks 4.1 and the XR5 with SBB Cargo configs, when undocking the dragonfly from the Station to manuver another piece from the Vanguard to the station, both the dragonfly and the station start flying in opposite directions, is there any way to stop this for at least one of the vessels, or do i just have to deal with it?
KuatYards is offline   Reply With Quote
Old 07-18-2012, 10:20 PM   #2
garyw
O-F Administrator


Default

Why not just null out the relative velocity difference with translation thrusters or
Attitude MFD V3.2
?
garyw is offline   Reply With Quote
Thanked by:
Old 07-19-2012, 01:19 AM   #3
icedown
Donator
 
icedown's Avatar
Default

When I'm doing this, I usually deploy the first piece from the cargo hold and dock the XR5 to it, then I've got a solid base to start putting it together from. I've found the URMS very hand also, and it fits nicely in the XR5's bay.
icedown is offline   Reply With Quote
Old 07-19-2012, 02:40 AM   #4
palebluevoice
Loud, fat weirdo
 
palebluevoice's Avatar
Default

Undocking inherently MUST make the two spacecraft fly in opposite directions. You can unlatch the docks, unscrew them; etc., but it still won't seperate them.

"Objects in motion will stay in motion unless otherwise acted upon"
If they're relative speed is one inch per second, they will seperate at one inch per second for all eternity(or until they crash into each other after a couple thousand years when the dragonfly hits the ISS in the butt).

Therefore, anytime you undock, you must take manuevers to correct the reletive speed of the spacecraft; as Gary said, the attitude MFD has a mode that allows you to cancel relative velocity; alternatively, you could just use the dock MFD to display the relative the velocity.

Happy space travel!

Last edited by palebluevoice; 07-19-2012 at 02:40 AM. Reason: italic corrections
palebluevoice is offline   Reply With Quote
Thanked by:
Old 07-19-2012, 11:12 AM   #5
C3PO
Donator
 
C3PO's Avatar

Default

Quote:
Originally Posted by palebluevoice View Post
 Therefore, anytime you undock, you must take manuevers to correct the reletive speed of the spacecraft; as Gary said, the attitude MFD has a mode that allows you to cancel relative velocity; alternatively, you could just use the dock MFD to display the relative the velocity.

The problem is that when you release a module from DF, the module "inherits" an "undocking velocity" relative to the XR5. Even if you null the relative speed between the module and the XR5, they will begin to drift as soon you jump back to the DF. Singleplayer formation flying with 3 vessels is not easy.

IMHO icedown's solution is the way to go. It's sort of the same way the ISS was built, but the RMS is replaced with a Dragonfly. Transfer the first module to the XR5 docking port, and the problem is solved.
C3PO is offline   Reply With Quote
Old 07-20-2012, 12:34 AM   #6
KuatYards
Ejection Seat Tester
 
KuatYards's Avatar
Default

Thanks for the help, i tried to stabilize maually from the DF... that failed... thanks icedown, when i read that i went should have thought of that... thanks
KuatYards is offline   Reply With Quote
Old 07-20-2012, 01:44 AM   #7
Cairan
Donator
Default

Hmm, which brings us to the idea of having a station keeping module or script so that unfocused vessels in the vicinity of a given target can autonomously do station keeping (ie. null out relative velocities by RCS)...
Cairan is offline   Reply With Quote
Old 07-20-2012, 02:07 AM   #8
Zatnikitelman
Wandering lonely as a cloud
 
Zatnikitelman's Avatar
Default

Quote:
Originally Posted by Cairan View Post
 Hmm, which brings us to the idea of having a station keeping module or script so that unfocused vessels in the vicinity of a given target can autonomously do station keeping (ie. null out relative velocities by RCS)...
There was an addon that did that, I want to say the name was Intermod2, but it could maintain a relative position.
Zatnikitelman is offline   Reply With Quote
Old 07-20-2012, 02:23 AM   #9
icedown
Donator
 
icedown's Avatar
Default

DG lifeboat with remote control killrot is what I use to stabilize it before I dock back up. It's much easier to hit a spinning station with the DG than my XR5.
icedown is offline   Reply With Quote
Reply

  Orbiter-Forum > Orbiter Space Flight Simulator > General Questions & Help


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 06:38 AM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2007 - 2012, Orbiter-Forum.com. All rights reserved.