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Orbiter Visualization Project Orbiter external graphics development.

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Old 06-04-2012, 11:25 PM   #1411
orb
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Quote:
Originally Posted by Donamy View Post
 I was looking for a reason to get windows 7.
Look at the post below the one Cras linked, and you have the same in Windows XP, even with symbolic links (not only junctions).
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Old 06-17-2012, 03:46 PM   #1412
pappy2
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Default PB NASSP VS

Hello everyone, I present my nickname for Pappy2, I do not speak English, so I hope you will forgive mefor my sins text.Here,

I use Orbiter 2010-P1,I had problems with Framrate of AMSO

my computer is a: Toshiba Qosmio, Win VISTA,NTFSNVIDIA GeForce 9800M GTS,1024 MB of GDDR3,INTEL (R) Core (TM) Duo CPU 2.13GHz

On recommendation from a friend on the site Dansteph I installed D3D9RC44. great I recovered the framerateand now my simulator is fluid and better quality.
Congratulations to all the team of developersyou made a happy little French.

But ... that gives compatible with NASSP,
I have problems:

Not display the KLC34 addon (Apollo firing 7)
No display of force vectors (F4 - visual helpers - forces - axes)
No music outside (in orbit)

Can you confirm this bug, or is there any bad client settings D3D9RC44,or a problem with VISTA, or NVIDIA

Thank you in advance and again congratulation for your work of passionate
@ + Pappy2

Dans le cas ou ma traduction soit vraiment mauvaise et qu'il y ai des Orbinautes Francophone sur le site, voilà le texte originale:

Bonjour a tous, je me presente j'ai pour pseudo Pappy2,je ne parle pas anglais, alors j'espere que vous me pardonnerez
pour mes fautes de texte.

Voila, j'utilise ORBITER 2010-P1,
j'avais des problemes de Framrate avec AMSO

mon ordinateur est un:

TOSHIBA QOSMIO, Win VISTA,
NTFS,
NVIDIA GeForce 9800M GTS,
GDDR3 de 1024 MB,
INTEL(R) Core(TM) Duo CPU de 2.13GHz

Sur conseil d'un ami sur le site de Dansteph j'ai installé D3D9RC44. formidable j'ai recupere de la framerate
et maintenant mon simulateur est fluide et de meilleurs qualite. Felicitation a toute l'equipe de developpeur
vous avez rendu un petit français heureux.

Mais...bien que donne comme compatible avec NASSP, j'ai des problemes:

Pas d'affichage de l'addon KLC34 (pas de tir Apollo 7)
Pas d'affichage des vecteurs de forces (F4 - visual helpers - forces - axes)
Pas de musique en exterieur (en orbite)

Pouvez vous me confirmer ces bug, ou bien s'agit t'il d'un mauvais réglages du client D3D9RC44,
ou d'un probleme avec VISTA, ou NVIDIA

Merci d'avance et encore félicitation pour votre travail de passionnés

@+pappy2
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Old 07-02-2012, 08:24 AM   #1413
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Hi, there. Neither spacecraft3.dll-vessels or my music with OrbiterSound works. I have read the post by dbeachy1 on page 36 in this very thread, but I don't understand computer language. I can live without music or ATC, but some spacecraft3-vessels like Deepstar2.0 cause a massive framerate drop, and I would like to fly it in the client.

Dbeachy1 says:
Code:
1. Open an administrator Command Prompt and cd $ORBITER_ROOT\Modules\Server.
2. Execute: mklink /d Sound ..\..\Sound
I wanted to get spacecraft3 to work again, so I opened the CMD as a administrator and wrote "mklink /d Spacecraft3 F:\Asbjørn(my name and the folder that Orbiter is inside)\Orbiter_2010(the folder's name is Orbiter 2010. Should I write [space] insead of _?)\Modules\Server\Config". Then I pressed enter, but it just said "invalid switch".


What should I do? I am obviously doing something wrong, so what is it? I guess that I have to do the same with multistage2.dll and stage.dll too, so what should I write there?
If it is to help, I have Windows 7. I have also tried the "Create Symbolic Links"-button in the advanced menu in Orbiter. Then it creates a sort of shortcut for sound only, but that doesn't work either.
Please help me, I'm getting a litte bit frustrated...
Attached Thumbnails
Problem.jpg  

Last edited by asbjos; 07-02-2012 at 08:27 AM.
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Old 07-02-2012, 02:11 PM   #1414
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That command isn't "mklink d/" like on the screenshot, but "mklink /d", and first argument after the switch is the created link name, the next is existing path used for that link.

Quote:
Originally Posted by asbjos View Post
 I wanted to get spacecraft3 to work again, so I opened the CMD as a administrator and wrote "mklink /d Spacecraft3 F:\Asbjørn(my name and the folder that Orbiter is inside)\Orbiter_2010(the folder's name is Orbiter 2010. Should I write [space] insead of _?)\Modules\Server\Config". Then I pressed enter, but it just said "invalid switch".
Do you have spaces in the path? If the path contains spaces place it in quotes (i.e. "<your path>") and use spaces instead of characters that aren't there.


Quote:
Originally Posted by asbjos View Post
 What should I do? I am obviously doing something wrong, so what is it? I guess that I have to do the same with multistage2.dll and stage.dll too, so what should I write there?
If it is to help, I have Windows 7. I have also tried the "Create Symbolic Links"-button in the advanced menu in Orbiter. Then it creates a sort of shortcut for sound only, but that doesn't work either.
Please help me, I'm getting a litte bit frustrated...
If the mklink doesn't want to work for you, you can do the same using Link Shell Extension, but without need for writing commands, but only by dragging and dropping folders with right mouse button, and selecting to create symbolic links.
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Old 07-04-2012, 04:52 PM   #1415
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OK, thank you Orb. I tried you "Link Shell Extension", and now finally my music works () but the Spacecraft3- and Multistage2-based vehicles still don't work. Which file/folder shall I create a symbolic link for?

----

By the way, discovered that this was my 100th post since I joined this great forum over a year ago. I look forward to the next hundred!

Last edited by asbjos; 07-07-2012 at 02:01 PM.
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Old 07-04-2012, 06:15 PM   #1416
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Quote:
Originally Posted by asbjos View Post
 Which file/folder shall I create a symbolic link for?
Create link to the whole Orbiter's Config folder in Modules/Server directory (i.e. "Modules/Server/Config" symbolic link should point to "../../Config" or "<Path to Orbiter>/Config" directory).
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Old 07-05-2012, 07:29 AM   #1417
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Wow. Thank you, Orb! You have been really helpful, everything works fine now. I'm taking my hat off
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Old 07-08-2012, 01:11 AM   #1418
rstr
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Default F3 Change Ship problems with 111105 + RC41 in full screen mode

Hi.
I am running RC41 with 111105 Beta in full screen mode (actually stereoscopic 5760x1080 x 120 Hz on 3 monitors / Nvidia glasses). Everything is fine until I press any key that pops up a window, like change ship (F3), or display info. The dialogue window does not appear, and the screen mode somehow changes, loosing all stereoscopic effects in display (with glasses it then looks like a double picture as seen in functional stereoscopic mode without glasses). This loss of 3D is also happening with other screen resolutions like 1980x1080x120Hz single monitor. Monitor info says it is still running with 120 Hz refresh needed for stereo.
The 3D stereoscopic display is not lost when using keys not creating a pop-up window, like F1, F8, F9, or F4, or when popping up an MFD.

When running windowed mode (non-stereoscopic), the pop-up windows work fine - thus I assume it is not a problem with the installation.

I am aware that this may be an exotic problem to many not running stereoscopic mode, but then D3D9 is giving anyone the experience of a livetime in 3D - hence I do appreciate a check of the probable cause (and would offer a donation for that great D3D9 client work).

Regards - Robert S.
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Old 07-18-2012, 02:41 PM   #1419
Gudadantza
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Hi all.

I have a question about d3d9 client and d3d11.
testing some scenarios (baikonur soyuz night launchings) I see that in d3d9 RC41 for beta and d3d11 RC34.90 the terrain lightning does not appear. The night lightning seems to work fine when the thrusters are running but the light in the terrain does not. Is it a TODO stuff into the clients?

And another question will be a RC44 for the beta orbiter in a near future?.

Keep the good work and greetings, thanks in advance.
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Old 07-18-2012, 02:51 PM   #1420
Columbia42
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As far as I know D3D9 does not implement terrain lighting. I know OGLA does and D3D11 might but I've never tried it because I don't have Win 7.
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Old 07-21-2012, 06:01 AM   #1421
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Is there any quick clue as to why I don't get a Video tab when enabling D3D9Client? I previously installed D3D11 but it always crashed for me. I don't believe there should be a conflict... (I have D3D11 disabled) I installed release 44, after installing DirectX runtime.
On a likely unrelated note: When I run Orbiter, ClearType turns off and regularly won't reenable after I shutdown Orbiter. This is even in the default graphics client.
In short: I'm an Orbiter graphics NEWB and finally asking for help.
I just really want to get back into NASSP 7, and this client is recommended.

EDIT: No reason not to elaborate now.
HP G62-367DX
Windows 7 64-bit
AMD M880G with ATI Mobility Radeon HD 4250
Orbiter 2010, not entirely clean. (has OrbiterSound, DGIV, NASSP7, D3D11, and using JSGME mod enabler)

The primary problem doesn't seem like it would be graphics related. PEBKAC?

Last edited by Quick_Nick; 07-21-2012 at 06:06 AM.
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Old 07-21-2012, 06:52 AM   #1422
Ripley
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Did you try to test this issue in a new/clean install?
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Old 07-21-2012, 07:17 AM   #1423
orb
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Quote:
Originally Posted by Quick_Nick View Post
 Is there any quick clue as to why I don't get a Video tab when enabling D3D9Client?
What version of Orbiter? Orbiter.log?

The released D3D9Client RC44 is compatible only with Orbiter from version 100830 until beta 110822.

If you want D3D9Client compatible with 111105 download the module from here.

Quote:
Originally Posted by Quick_Nick View Post
 On a likely unrelated note: When I run Orbiter, ClearType turns off and regularly won't reenable after I shutdown Orbiter. This is even in the default graphics client.
Do you use VistaBoost? What version of Orbiter?

If you use Orbiter beta, disable VistaBoost. Newest versions of Orbiter beta implement the same feature as VistaBoost, and if you have them both enabled, ClearType state won't be restored to the original state after Orbliter shutdown.
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Old 07-21-2012, 10:38 AM   #1424
Spacethingy
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You have the DGIV? That has compatability problems with graphics clients, right?
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Old 07-21-2012, 03:25 PM   #1425
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Quote:
Originally Posted by Spacethingy View Post
 You have the DGIV? That has compatability problems with graphics clients, right?
The current public release does yes. It will CTD everytime under a graphics client.
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