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| Orbiter Visualization Project Orbiter external graphics development. |
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#1412 |
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Orbinaut
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Hello everyone, I present my nickname for Pappy2, I do not speak English, so I hope you will forgive mefor my sins text.Here,
![]() I use Orbiter 2010-P1,I had problems with Framrate of AMSO my computer is a: Toshiba Qosmio, Win VISTA,NTFSNVIDIA GeForce 9800M GTS,1024 MB of GDDR3,INTEL (R) Core (TM) Duo CPU 2.13GHz On recommendation from a friend on the site Dansteph I installed D3D9RC44. great I recovered the framerateand now my simulator is fluid and better quality. Congratulations to all the team of developersyou made a happy little French.![]() But ... that gives compatible with NASSP, I have problems: ![]() Not display the KLC34 addon (Apollo firing 7) No display of force vectors (F4 - visual helpers - forces - axes) No music outside (in orbit) Can you confirm this bug, or is there any bad client settings D3D9RC44,or a problem with VISTA, or NVIDIA Thank you in advance and again congratulation for your work of passionate ![]() @ + Pappy2 Dans le cas ou ma traduction soit vraiment mauvaise et qu'il y ai des Orbinautes Francophone sur le site, voilà le texte originale:![]() Bonjour a tous, je me presente j'ai pour pseudo Pappy2,je ne parle pas anglais, alors j'espere que vous me pardonnerez pour mes fautes de texte. Voila, j'utilise ORBITER 2010-P1, j'avais des problemes de Framrate avec AMSO mon ordinateur est un: TOSHIBA QOSMIO, Win VISTA, NTFS, NVIDIA GeForce 9800M GTS, GDDR3 de 1024 MB, INTEL(R) Core(TM) Duo CPU de 2.13GHz Sur conseil d'un ami sur le site de Dansteph j'ai installé D3D9RC44. formidable j'ai recupere de la framerate et maintenant mon simulateur est fluide et de meilleurs qualite. Felicitation a toute l'equipe de developpeur ![]() vous avez rendu un petit français heureux. ![]() Mais...bien que donne comme compatible avec NASSP, j'ai des problemes: Pas d'affichage de l'addon KLC34 (pas de tir Apollo 7) Pas d'affichage des vecteurs de forces (F4 - visual helpers - forces - axes) Pas de musique en exterieur (en orbite) Pouvez vous me confirmer ces bug, ou bien s'agit t'il d'un mauvais réglages du client D3D9RC44, ou d'un probleme avec VISTA, ou NVIDIA Merci d'avance et encore félicitation pour votre travail de passionnés ![]() @+pappy2 |
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#1413 |
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tuanibrO
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Hi, there. Neither spacecraft3.dll-vessels or my music with OrbiterSound works. I have read the post by dbeachy1 on page 36 in this very thread, but I don't understand computer language. I can live without music or ATC, but some spacecraft3-vessels like Deepstar2.0 cause a massive framerate drop, and I would like to fly it in the client.
Dbeachy1 says: Code:
1. Open an administrator Command Prompt and cd $ORBITER_ROOT\Modules\Server. 2. Execute: mklink /d Sound ..\..\Sound What should I do? I am obviously doing something wrong, so what is it? I guess that I have to do the same with multistage2.dll and stage.dll too, so what should I write there? If it is to help, I have Windows 7. I have also tried the "Create Symbolic Links"-button in the advanced menu in Orbiter. Then it creates a sort of shortcut for sound only, but that doesn't work either. Please help me, I'm getting a litte bit frustrated...
Last edited by asbjos; 07-02-2012 at 08:27 AM. |
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#1414 |
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O-F Administrator
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That command isn't "mklink d/" like on the screenshot, but "mklink /d", and first argument after the switch is the created link name, the next is existing path used for that link.
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#1415 |
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tuanibrO
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OK, thank you Orb. I tried you "Link Shell Extension", and now finally my music works (
) but the Spacecraft3- and Multistage2-based vehicles still don't work. Which file/folder shall I create a symbolic link for?---- By the way, discovered that this was my 100th post since I joined this great forum over a year ago. I look forward to the next hundred! Last edited by asbjos; 07-07-2012 at 02:01 PM. |
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#1416 |
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O-F Administrator
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#1417 |
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tuanibrO
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Wow. Thank you, Orb! You have been really helpful, everything works fine now. I'm taking my hat off
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#1418 |
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Donator
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Hi.
I am running RC41 with 111105 Beta in full screen mode (actually stereoscopic 5760x1080 x 120 Hz on 3 monitors / Nvidia glasses). Everything is fine until I press any key that pops up a window, like change ship (F3), or display info. The dialogue window does not appear, and the screen mode somehow changes, loosing all stereoscopic effects in display (with glasses it then looks like a double picture as seen in functional stereoscopic mode without glasses). This loss of 3D is also happening with other screen resolutions like 1980x1080x120Hz single monitor. Monitor info says it is still running with 120 Hz refresh needed for stereo. The 3D stereoscopic display is not lost when using keys not creating a pop-up window, like F1, F8, F9, or F4, or when popping up an MFD. When running windowed mode (non-stereoscopic), the pop-up windows work fine - thus I assume it is not a problem with the installation. I am aware that this may be an exotic problem to many not running stereoscopic mode, but then D3D9 is giving anyone the experience of a livetime in 3D - hence I do appreciate a check of the probable cause (and would offer a donation for that great D3D9 client work). Regards - Robert S. |
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#1419 |
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Orbinaut
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Hi all.
I have a question about d3d9 client and d3d11. testing some scenarios (baikonur soyuz night launchings) I see that in d3d9 RC41 for beta and d3d11 RC34.90 the terrain lightning does not appear. The night lightning seems to work fine when the thrusters are running but the light in the terrain does not. Is it a TODO stuff into the clients? And another question will be a RC44 for the beta orbiter in a near future?. Keep the good work and greetings, thanks in advance. |
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#1421 |
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Passed the Turing Test
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Is there any quick clue as to why I don't get a Video tab when enabling D3D9Client? I previously installed D3D11 but it always crashed for me. I don't believe there should be a conflict... (I have D3D11 disabled) I installed release 44, after installing DirectX runtime.
On a likely unrelated note: When I run Orbiter, ClearType turns off and regularly won't reenable after I shutdown Orbiter. This is even in the default graphics client. In short: I'm an Orbiter graphics NEWB and finally asking for help. ![]() I just really want to get back into NASSP 7, and this client is recommended. EDIT: No reason not to elaborate now. HP G62-367DX Windows 7 64-bit AMD M880G with ATI Mobility Radeon HD 4250 Orbiter 2010, not entirely clean. (has OrbiterSound, DGIV, NASSP7, D3D11, and using JSGME mod enabler) The primary problem doesn't seem like it would be graphics related. PEBKAC? Last edited by Quick_Nick; 07-21-2012 at 06:06 AM. |
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#1422 |
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Tutorial translator
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Did you try to test this issue in a new/clean install?
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#1423 |
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O-F Administrator
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The released D3D9Client RC44 is compatible only with Orbiter from version 100830 until beta 110822. If you want D3D9Client compatible with 111105 download the module from here. Quote:
If you use Orbiter beta, disable VistaBoost. Newest versions of Orbiter beta implement the same feature as VistaBoost, and if you have them both enabled, ClearType state won't be restored to the original state after Orbliter shutdown. |
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#1424 |
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Keyframe Cop
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You have the DGIV? That has compatability problems with graphics clients, right?
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#1425 |
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Spring of Life!
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| d3d9client, graphicsclient |
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