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Orbiter Visualization Project Orbiter external graphics development.

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Old 07-10-2012, 05:19 AM   #1
dumbo2007
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Default Is it ok to post the D3D9Client code online ?

I want to cross refer to it as I ask questions about the code here. I have never written a graphics client and I want to understand it.




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Well I already have posted it : http://code.google.com/p/surface-phy...4%2FOrbitersdk

'cause I want to start right now !!

I ll remove it if anyone objects.
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Old 07-10-2012, 05:42 AM   #2
orb
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The sources of D3D9Client are already there, and much more recent than yours:
Bitbucket / face / OVP / D3D9Client Branch / Orbitersdk
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Old 07-10-2012, 06:59 AM   #3
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OVP sources are GPL'ed, so once you publish a binary, you also have to publish the derived code. In light of this, nobody can sue you for posting the D3D9 code.

OTOH, it is of course good manner to ask the main author for permission to do so, that's why I've PM'ed jarmonik about my clone before I made it public. So in a way, my clone on BB had his blessing .
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Old 07-10-2012, 09:45 AM   #4
dumbo2007
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Ok thanks. All I really needed was a link per line so I can refer to functions etc. Since the bitbucket thing has that, I ll use it and remove my older copy.

---------- Post added at 03:15 PM ---------- Previous post was at 12:39 PM ----------

By the way, is the Dx7 client code also available in the same site. If I want to understand how the client works should I start from Dx7 client or can I directly jump into D3D9
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Old 07-10-2012, 09:54 AM   #5
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The DX7 development lives on sourceforge:

http://orbitervis.svn.sourceforge.ne...is/D3D7Client/
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Old 07-10-2012, 11:02 AM   #6
dumbo2007
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Is it still in active development

Wonder where I should start. then .
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Old 07-10-2012, 03:34 PM   #7
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Quote:
Originally Posted by dumbo2007 View Post
 By the way, is the Dx7 client code also available in the same site. If I want to understand how the client works should I start from Dx7 client or can I directly jump into D3D9
Quote:
Originally Posted by martins View Post
 The DX7 development lives on sourceforge:

http://orbitervis.svn.sourceforge.ne...is/D3D7Client/


However, my repository on BB is also a mirror of that official SVN-repo: https://bitbucket.org/face/ovp/chang...h%28default%29

For more info on what my repository contains, check the wiki page here: https://bitbucket.org/face/ovp/wiki/Home
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Old 07-12-2012, 05:59 AM   #8
dumbo2007
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Thanks Face !

By the way, is the API and help documentation online somewhere ? Can it be converted to HTML and put in your repo so its browse-able online too ?
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Old 07-12-2012, 08:24 AM   #9
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Quote:
Originally Posted by dumbo2007 View Post
 By the way, is the API and help documentation online somewhere ?
Nowhere that I know of. Normally, you get the API and help with Orbiter or - for recent OVP developing - Orbiter beta packages.

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Originally Posted by dumbo2007 View Post
 Can it be converted to HTML and put in your repo so its browse-able online too ?
No. BB is no static web hoster. I could maybe convert it to Creole format to put it into the wiki there, but I fail to see the gain for that much effort. I'm also not sure if BB's ToS allows for that. And I'd want to ask Martin for permission first, anyway.
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