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| Orbiter Visualization Project Orbiter external graphics development. |
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#1 |
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Crazy about real time sims
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I want to cross refer to it as I ask questions about the code here. I have never written a graphics client and I want to understand it.
![]() ------------- Well I already have posted it : http://code.google.com/p/surface-phy...4%2FOrbitersdk 'cause I want to start right now !! ![]() I ll remove it if anyone objects. |
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#2 |
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O-F Administrator
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The sources of D3D9Client are already there, and much more recent than yours:
Bitbucket / face / OVP / D3D9Client Branch / Orbitersdk |
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#3 |
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Moderator
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OVP sources are GPL'ed, so once you publish a binary, you also have to publish the derived code. In light of this, nobody can sue you for posting the D3D9 code.
OTOH, it is of course good manner to ask the main author for permission to do so, that's why I've PM'ed jarmonik about my clone before I made it public. So in a way, my clone on BB had his blessing .
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#4 |
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Crazy about real time sims
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Ok thanks. All I really needed was a link per line so I can refer to functions etc. Since the bitbucket thing has that, I ll use it and remove my older copy.
---------- Post added at 03:15 PM ---------- Previous post was at 12:39 PM ---------- By the way, is the Dx7 client code also available in the same site. If I want to understand how the client works should I start from Dx7 client or can I directly jump into D3D9 |
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#5 |
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Orbiter Founder
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#6 |
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Crazy about real time sims
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Is it still in active development
![]() Wonder where I should start. then . |
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#7 |
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Moderator
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![]() However, my repository on BB is also a mirror of that official SVN-repo: https://bitbucket.org/face/ovp/chang...h%28default%29 For more info on what my repository contains, check the wiki page here: https://bitbucket.org/face/ovp/wiki/Home |
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#8 |
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Crazy about real time sims
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Thanks Face !
By the way, is the API and help documentation online somewhere ? Can it be converted to HTML and put in your repo so its browse-able online too ? |
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#9 |
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Moderator
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Quote:
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