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Old 06-29-2012, 08:18 PM   #16
george7378
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I just did a quick single-orbit flight from/to Male, and I actually think it looks pretty nice as it is during takeoff and approach, although it would look a lot nicer with the additional scenery of surrounding islands. I think they'll be the next thing I add.
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maleflight1.jpg   maleflight2.jpg   maleflight3.jpg  
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Old 06-29-2012, 08:25 PM   #17
Loru
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Looks really nice.

1 suggestion. If you move to adding surrounding islands (apart from completing this one) can you comment/mark in cfg file surfacetiles so users can turn them on/off (by adding/removing semicolons). It would be really nice IMO

something like that:

Code:
;** HERE STARTS MAIN ISLAND ** 
BEGIN_SURFTILELIST
4 3857 -20 1
4 3857 -20 2
4 3857 -20 3
;** HERE STARTS ADDITIONAL ISLANDS ** 
4 3857 -20 4
4 3857 -20 5
4 3857 -20 6
4 3857 -20 7
END_SURFTILELIST
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Old 06-30-2012, 05:50 AM   #18
PhantomCruiser
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Looking good George!
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Old 06-30-2012, 09:30 AM   #19
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Loru - that's a great idea, but I suppose it would get quite inconvenient if I also put 3d objects on the islands - you'd have to comment all those out too.

PhantomCruiser - cheers
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Old 06-30-2012, 09:48 AM   #20
Loru
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Same "comment separators" can be used for 3d objects.
Eg:
Quote:
;** here are main island objects **
...
;** here are north island objects **
...
etc.

I've done similar separation for CSSC objects not to get lost in them.
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Old 06-30-2012, 09:08 PM   #21
george7378
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I've put that into the config file - yes, it does make it more organised

Here's how it looks after today's progress:
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Old 06-30-2012, 10:51 PM   #22
Loru
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Nice - very nice indeed
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Old 07-01-2012, 10:03 AM   #23
Notebook
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Re. comments ";" in .cfg file.

Very useful, I use them to identify the "base" or refererence tile at different resolutions:
Code:
BEGIN_SURFTILELIST
;0 -225  30 1	;Base tile
;0 -226  30 1
;1 -450  60 1	;Base tile
;2 -900  121 1	;Base tile
;3 -1799  242 1
;5 -7195  969 1	;Base tile
;5 -7194  969 1
9 -115107  15514 1
9 -115106  15514 1
;9 -115105  15514 1	;Base tile
Also for identifying a tile when you get lost, as you do...

http://i89.photobucket.com/albums/k2...47-34GL-01.jpg

N.
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Old 07-01-2012, 05:06 PM   #24
george7378
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I tried a bit of 3D modelling and came up with a palm tree. I don't know how it will look in Orbiter, but hey.
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Old 07-01-2012, 07:14 PM   #25
Notebook
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Excellent, is it Phoenix dactylifera or Cocos nucifera?

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Old 07-02-2012, 08:55 AM   #26
george7378
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I'm not exactly sure - in truth, I just googled 'palm tree' and tried to roughly create what I saw! I think I'll make some kind of hangar/terminal next.
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Old 07-02-2012, 10:19 AM   #27
Notebook
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I thought about making a beach-bar for my Gan Airport, but I ran out of enthusiasm. Happens when you have been at it forever, you have to stop somewhere.
Palm-trees were definetly on the list, along with Jack Daniels, Malibu, and Watneys Red Barrel(they are UMMU characters...)

N.
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Old 07-02-2012, 10:24 AM   #28
Spacethingy
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There are some trees on Orbithangar ready made if that's any help, although I don't think they're quite as nice as yours.

Orbiter Scenery Pack / Video SDK


I do like a nice island, looking fun!
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Old 07-02-2012, 11:11 AM   #29
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Notebook - I've just gone to have a look at your Gan (I hadn't seen it before!), and I'm definitely going to be adding that to my Orbiter too, so that I can start a little Maldives collection I knpw what you mean - I always start off with a massively detailed and fanciful idea, and always have to tone it down because it's either too much, or because I'm too impatient! I'll be adding a few more custom objects here and there, but I think I'm going to have to stop myself from going overboard and ruining it! :D

Spacethingy - I checked out the link, and now I'm torn between the palm trees in there, and my own ones. I'll put them both in and see which one I like best, because they're both pretty different.
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