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Old 05-17-2012, 10:20 PM   #556
HarvesteR
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Sorry to bump, but I wanted to let everyone know, KSP 0.15 is now officially released.

Here's the main thread about it: http://kerbalspaceprogram.com/forum/...?topic=12319.0

Cheers
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Old 05-17-2012, 10:36 PM   #557
mojoey
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All I can say about that release...

That's no moon...
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Old 05-17-2012, 10:47 PM   #558
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Hehe, yeah, I guess it's barely more than a captured rock.

Should be fun to practice interplanetary hops there though, hopefully.

Cheers
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Old 05-17-2012, 10:55 PM   #559
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Quote:
Originally Posted by HarvesteR View Post
 Hehe, yeah, I guess it's barely more than a captured rock.

Should be fun to practice interplanetary hops there though, hopefully.

Cheers
I haven't had a chance to look at it, but I would guess it looks a bit like Phobos.
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Old 05-17-2012, 11:11 PM   #560
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That totally looks like something from Spore.

(those planets/moons with highly exaggerated terrain when seen from far enough in space)

Last edited by Pipcard; 05-17-2012 at 11:18 PM.
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Old 05-26-2012, 05:12 AM   #561
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I'll probably have the demo version only.

I made my first rocket with add-ons (the NovaPunch pack), the SatLauncher-01:
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Old 05-26-2012, 07:59 AM   #562
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Wow, this has obviously progressed a ton since the last time I've tried it.

What are the differences between the demo and full versions?
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Old 05-26-2012, 02:25 PM   #563
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Demo is v0.13.3

v0.14 changes

v0.15 changes
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Old 05-28-2012, 02:30 PM   #564
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Quote:
Originally Posted by Jarvitš View Post
 What are the differences between the demo and full versions?


In a nutshell, the full version has a persistent game world, meaning anything you launch will saved and resumed later, which makes it possible for you to have multiple missions happening at the same time.

Also, we've done a massive overhaul on the terrain system. No more visible quad seams, and it's smoother overall.

That was the 0.14 update, on this latest one, we added the Spaceplane Hangar, where you construct, well, space planes, on a horizontal construction facility, with mirror symmetry (you're also able to rotate parts manually now also).

There is now a new patched conics trajectory prediction system. It will calculate, based on your orbital parameters, whether and when (and how) your trajectory will encounter another sphere of influence, or escape the current one, and display your new orbit around it.

And lastly, we added a new moon around Kerbin, called Minmus. This small moon is not much more than a captured piece of rock, but it does have enough gravity to give you two SOIs inside Kerbin space, and a place to practice interplanetary transfers on a small scale, where you don't need to spend massive amounts of dV to make big changes to your orbit. (In fact, I heard a popular technique for reaching Minmus is to match its orbit, than burn retro for a full 180, and meet up with it going the other way)


That's about it really. There are more changes and tweaks, but I think Pipcard's links should cover that.

Cheers
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Old 05-28-2012, 02:34 PM   #565
mojoey
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Harv, I gotta say thanks for the terrain seam fix...they tended to get annoying when I tried to land the Vanguard in a valley and get upended by one of the seams. Keep up the excellent work sir!
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Old 05-28-2012, 10:26 PM   #566
theshhh
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I do love it, but i dont get as much FPS as i do on orbiter.

(username: sss)
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Old 05-29-2012, 12:16 AM   #567
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It is quite a bit more resource hungry.
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Old 06-18-2012, 07:07 AM   #568
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HarvesteR, are you at phorum? I want ask you something about KSP. (I have some ideas). Can you please answer on my message? Thanks.
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Old 06-24-2012, 06:45 AM   #569
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Well, today is the one year anniversary of KSP's release here on O-F! to our intrepid and hilarious heroes, Bill, Bob and Jeb!
Lets also celebrate the hard work that Team Kerbal put into it over the last 12 months. They're really built an amazing game

Three cheers for Squad!
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Old 06-24-2012, 04:14 PM   #570
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Happy birthday KSP!
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