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| Addon Development Developers post news, updates, & discussions here about your projects in development. |
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#16 |
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Keyframe Cop
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So this would be almost as detailed as the O2010 Florida coverage?! Like, wow!
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#17 |
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Whovian/Star Trekker/Pinoy
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#18 |
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Tutorial translator
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I'd LOVE to see this released!!!
OK, Orbiter is not about low-level gorgeous land graphics, but I can tell you that IF it gave a better (default) visual experience, many of my virtual squadron hardcore-flight-sim-junkies buddies would have done a more willingly transition, after years of "spoiling" eye-candy flight sims. It would definitely help spread Orbiter (and all the "culture" that comes with its knowledge) even more. For me it's GO!! &
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#19 |
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Addon Developer
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Just curious, how much space on hard drive would take L12 global textures ?
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#20 |
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O-F Administrator
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#21 |
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Addon Developer
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Last edited by Glider; 05-04-2012 at 03:05 PM. |
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#22 |
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Orbinaut
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I'm working on obtaining a dataset with a resolution of 266,994 x 133,497, which fits very nicely into a level 13 texture at a size of 262,144 x 131,072.
That would be about 150 meters/pixel data. However honestly it wouldn't be too reasonable to cover the globe at this resolution, and the reason is simple. File size. Level 13 texture would contain 34,359,738,368 pixels, at 3 bytes each, so you are looking at a global coverage file size of 103.07 gigabytes of data. If I was to exclude water tiles and cover only land, I could reduce that to about 30.12 gig before compression. If someone wouldn't mind converting that to the file size after DXT1 compression, I would be most obliged. |
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#23 |
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Addon Developer
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I thought that the True Marble has the highest available for free resolution.Quote:
If you don't want to make L13 texture because of the file size but have the data, Can you please share link to the data ? Or if you still want to make L13 texture I can convert anything you need. I'd be very interested in a L13 texture (and I can make necessary changes in the D3D11Client. filesize about few hundreds of Gbs is not a problem also). L13 will look so much better than existing L11/L14.
Last edited by Glider; 05-04-2012 at 06:52 PM. |
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#24 |
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Orbinaut
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Wow! This would be amazing! I would love to see this working in orbiter. It would be worth the extra drive space for sure! I will be keeping an eye on this for sure. Great work developers
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#25 |
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Orbinaut
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#26 |
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Heat shield 'tester'
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you NEED to check that the licencing terms for the data set allow you to release it to us like that, or things could get real messy.
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#27 |
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Orbinaut
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#28 |
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Orbinaut
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I am now in conversations with the supplier, and we are working out a price quote for planetary level 13 imagery. I'll let you know how it turns out.
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#29 |
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Orbinaut
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I'm really excited about this- it's one thing Orbiter has been missing, along with the high-resolution clouds I've been dreaming about. You're doing a great job, and I can't wait to download every last bit and play in LEO once again. It will be well-worth the extra gigabytes of space.
Have you considered using the NASA Blue Marble Next Generation imagery? As far as I can tell, it is the same imagery, but with separate imagery sets for all twelve months. There's even versions with and without bathymetry and topography, and stand-alone bathymetry, topography, and high-res cloud maps. Plus, being directly from NASA, it should be automatically free to use. Here's the link :http://visibleearth.nasa.gov/view_ca...ategoryID=1484 It would be cool to have all twelve months on the hard drive, with some script running every month to swap out the active imagery. Every month the snow would recede or advance and the foliage would change color as it does naturally throughout the year. |
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| earth blue marble texture |
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