![]() |
|
|||||||
| Orbiter Visualization Project Orbiter external graphics development. |
![]() |
|
|
Thread Tools |
|
|
#331 |
|
Moderator
![]() ![]() ![]() |
Quote:
Don't bother to mention the download site or the dot-version (0.1.x.charlybrown), as it is no real identification. Just give the hash-code - the first 6 characters should suffice already. regards, Face |
|
|
|
|
|
#332 |
|
Addon Developer
![]() |
Quote:
|
|
|
|
|
|
#333 |
|
Addon Developer
![]() |
Quote:
Last edited by asmi; 02-28-2012 at 10:10 AM. |
|
|
|
|
|
#334 |
|
Moderator
![]() ![]() ![]() |
Quote:
If you want asmi's newest client, use the following link to immediately get the newest ZIP archive: http://bitbucket.org/asmi/ovp/get/D3D11Client.zip regards, Face |
|
|
|
|
|
#335 |
|
Aspiring rocket scientist
![]() ![]() ![]() |
Quote:
|
|
|
|
|
|
#336 |
|
Addon Developer
![]() |
Quote:
|
|
|
|
|
|
#337 |
|
Aspiring rocket scientist
![]() ![]() ![]() |
Quote:
|
|
|
|
|
|
#338 |
|
Beta Tester
![]() ![]() |
Hi,
What kind of normal map formats are currently supported by D3D11 or will be supported into the future ? Which ones are more recommended and which ones are less recommended for use ? Jarmo |
|
|
|
|
|
#339 |
|
Addon Developer
![]() |
Quote:
vessel normal maps: D3D11 uses 3 or 4(in that case 4th component does nothing) component textures as normal maps. Normal maps loading was implemented by D3DX11GetImageInfoFromFile + D3DX11CreateShaderResourceViewFromFile functions, so format of texture will be the format read by D3DX11GetImageInfoFromFile. More recomended file format is DXT1(because of its good compression), but DXT3, DXT5, R8G8B8 or R8G8B8A8 will work as well. 2-component normal maps (where 3rd component is computed in pixel shader) currently not supported, but it can be added in future if it will be needed. planetary normal maps: DXT1 256x256 tiles, file format is .tex/_tile.bin/_tile.tex file format currently used by Orbiter for planet textures (so, normal maps can be created by pltex without any new tools). I don't think planetary normal map format will be changed in future. |
|
|
|
| Thanked by: |
|
|
#340 |
|
VTOL craft Pilot
|
What about eclipse shadows? Is there any progress concerning this feature in one of the clients?
|
|
|
|
|
|
#341 |
|
Addon Developer
![]() |
Quote:
Guys, I've got some great news - it looks like new DGIV version soon will be available, which will work with D3D11 client! After some fixes inside client, latest beta from Dan seems to be working just fine. Here is what it looks like: DGIV on Moon orbit: ![]() DGIV's ascent autopilot at work:
|
|
|
|
|
|
#342 |
|
Scorched lands, here I am !
![]() |
Good to see this ! I've just finish to download DX11 and I test.
|
|
|
|
|
|
#343 |
|
Addon Developer
![]() |
I've just uploaded a new build with fix for "103% issue". Also - if some you guys have got some spare time - please help Dan (and me) with DGIV testing by joining his beta testers program. You can do so by leaving a post here: http://orbiter.dansteph.com/forum/re...=15083&t=15083
Thanks in advance to anyone who will help us make the combination DGIV + D3D11Client working and bug-free! Last edited by asmi; 03-17-2012 at 12:13 AM. Reason: typos :( |
|
|
|
| Thanked by: |
|
|
#344 |
|
Addon Developer
![]() |
Update - I've fixed some nasty bugs. That should improve compatibility with vessel addons (for example now Soyuz FG/U seem to work fine, while previously it CTDed at T-13, and there were animation issues too starting from service tower separation).
In addition to it in the background I'm trying to come up with lighting model that would allow to implement beacons' shadows and terrain self-shadowing without trashing performance... Last edited by asmi; 03-22-2012 at 05:18 PM. Reason: typos :( |
|
|
|
|
|
#345 |
|
Orbinaut
|
Just been doing some more unstructured testing (don't get time to do any serious stuff). I still have problems with surface tiles:
and my issue with the KSC tiles remains in the latest version: (I know this is an older version but the problem remains in the Mar 21 build) I'm beginning to think it may be to do with my hardware/drivers (mobile I3/HD 3000). I know Intel aren't renowned for their OpenGL drivers, and I've been messing with driver versions to try to find a decent one that doesn't hobble Google Earth in OpenGL (latest driver kills framerate to 0.2fps from 45) and Celestia (fps c.5) but also works with Orbiter d3D graphics clients. Some driver versions appear worse than others in D3D11 client for producing weird tile effects. A final issue (not sure if it's related) I get texture not loaded warnings for *_n textures which do not exist: Code:
**** Orbiter.log Build Nov 5 2011 [v.111105] Timer precision: 4.88715e-007 sec Found 0 joystick(s) Module AtlantisConfig.dll .... [Build 111105, API 111105] Module AtmConfig.dll ......... [Build 111105, API 111105] Module DGConfigurator.dll .... [Build 111105, API 111105] Module OrbiterSound.dll ...... [Build ******, API 060425] --------------------------------------------------------------- >>> WARNING: Obsolete API function used: oapiRegisterMFDMode At least one active module is accessing an obsolete interface function. Addons which rely on obsolete functions may not be compatible with future versions of Orbiter. --------------------------------------------------------------- Module ScnEditor.dll ......... [Build 111105, API 111105] Module ExtMFD.dll ............ [Build 111105, API 111105] Module D3D11Client.dll ....... [Build 120321, API 111105] **** Creating simulation session D3D11Client::clbkCreateRenderWindow D3D11Client::clbkGetViewportSize D3D11Client::clbkFullscreenMode Texture not found: Fcd07_n.dds Texture not found: Fcd07_n.dds Texture not found: Fcd08_n.dds Texture not found: Fcd08_n.dds Texture not found: Fcd09_n.dds Texture not found: Fcd09_n.dds Texture not found: Fcd10_n.dds Texture not found: Fcd10_n.dds Texture not found: Fcd14_n.dds Texture not found: Fcd14_n.dds Texture not found: Fcd15_n.dds Texture not found: Fcd15_n.dds Texture not found: Roof01_n.dds Texture not found: Roof01_n.dds Texture not found: Roof02_n.dds Texture not found: Roof02_n.dds Texture not found: Wall01_n.dds Texture not found: Wall01_n.dds Texture not found: Door01_n.dds Texture not found: Door01_n.dds Texture not found: Solpanel_n.dds Texture not found: Solpanel_n.dds Texture not found: Runway2_n.dds Texture not found: Runway2_n.dds Texture not found: Ball_n.dds Texture not found: Ball_n.dds Texture not found: Cape17_n.dds Texture not found: Cape17_n.dds Texture not found: Cape18_n.dds Texture not found: Cape18_n.dds Texture not found: Cape19_n.dds Texture not found: Cape19_n.dds Texture not found: Cape20_n.dds Texture not found: Cape20_n.dds Texture not found: Cape21.dds Texture not found: Cape21.dds Texture not found: Cape21_n.dds Texture not found: Cape21_n.dds Texture not found: Cape22_n.dds Texture not found: Cape22_n.dds D3D11Client::clbkFullscreenMode Module Sun.dll ............... [Build 111105, API 111105] VSOP87(E) Sun: Precision 1e-006, Terms 554/6634 Module Mercury.dll ........... [Build 111105, API 111105] VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123 Module Venus.dll ............. [Build 111105, API 111105] Module VenusAtm2006.dll ...... [Build 111105, API 111105] VSOP87(B) Venus: Precision 1e-005, Terms 79/1710 Module Earth.dll ............. [Build 111105, API 111105] Module EarthAtmJ71G.dll ...... [Build 111105, API 111105] VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564 Module Moon.dll .............. [Build 111105, API 111105] ELP82: Precision 1e-005, Terms 116/829 Module Mars.dll .............. [Build 111105, API 111105] Module MarsAtm2006.dll ....... [Build 111105, API 111105] VSOP87(B) Mars: Precision 1e-005, Terms 405/6400 Module Phobos.dll ............ [Build ******, API 060425] Module Deimos.dll ............ [Build ******, API 060425] Module Galsat.dll ............ [Build 111105, API 111105] Module Jupiter.dll ........... [Build 111105, API 111105] VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625 Module Io.dll ................ [Build 111105, API 111105] Module Europa.dll ............ [Build 111105, API 111105] Module Ganymede.dll .......... [Build 111105, API 111105] Module Callisto.dll .......... [Build 111105, API 111105] Module Satsat.dll ............ [Build 100215, API 100212] Module Saturn.dll ............ [Build 111105, API 111105] VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365 Module Mimas.dll ............. [Build 100215, API 100212] SATSAT Mimas: Terms 113 Module Enceladus.dll ......... [Build 100215, API 100212] SATSAT Enceladus: Terms 33 Module Tethys.dll ............ [Build 100215, API 100212] SATSAT Tethys: Terms 101 Module Dione.dll ............. [Build 100215, API 100212] SATSAT Dione: Terms 59 Module Rhea.dll .............. [Build 100215, API 100212] SATSAT Rhea: Terms 68 Module Titan.dll ............. [Build 100215, API 100212] SATSAT Titan: Terms 100 Module Iapetus.dll ........... [Build 100215, API 100212] SATSAT Iapetus: Terms 605 Module Uranus.dll ............ [Build 111105, API 111105] VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269 Module Miranda.dll ........... [Build ******, API 060425] Module Ariel.dll ............. [Build ******, API 060425] Module Umbriel.dll ........... [Build ******, API 060425] Module Titania.dll ........... [Build ******, API 060425] Module Oberon.dll ............ [Build ******, API 060425] Module Neptune.dll ........... [Build 111105, API 111105] VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024 Finished initialising world Module DeltaGlider.dll ....... [Build 111105, API 111105] Module LuaInline.dll ......... [Build 111105, API 111105] Module ShuttleA.dll .......... [Build 111105, API 111105] Module ShuttlePB.dll ......... [Build 111105, API 111105] Finished initialising status Finished initialising camera --------------------------------------------------------------- >>> WARNING: Obsolete API function used: oapiBlt Colour key argument not supported by graphics client --------------------------------------------------------------- Finished initialising panels D3D11Client::clbkGetViewportSize --------------------------- WARNING: -------------------------- CWD modified by module OrbiterSound - Fixing. --------------------------------------------------------------- Finished setting up render state D3D11Client::clbkPostCreation --------------------------------------------------------------- >>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector At least one active module is accessing an obsolete interface function. Addons which rely on obsolete functions may not be compatible with future versions of Orbiter. --------------------------------------------------------------- --------------------------------------------------------------- >>> WARNING: Obsolete API function used: VESSEL::GetShipAirspeedVector At least one active module is accessing an obsolete interface function. Addons which rely on obsolete functions may not be compatible with future versions of Orbiter. --------------------------------------------------------------- D3D11Client::clbkCloseSession D3D11Client::clbkDestroyRenderWindow **** Closing simulation session |
|
|
|
![]() |
|
| Thread Tools | |
|
|
|||||
| Quick Links | Need Help? |