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Old 08-01-2009, 06:56 AM   #61
ryan
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Remember guys keep the ideas in the abilities of Orbiter.
The multiplayer idea, maybe possible in the near future but not know, becuase the multiplayer development is not kicking.
Alot of the Venus fly-by and the AAP is used in NASSP.
But great ideas guys.

---------- Post added at 06:56 AM ---------- Previous post was at 03:54 AM ----------

Hey guys, i made an idea what could be done with Orbiter 2006 now.
*Apollo 7 scenarios, with Saturn IB and LC-34. Hard.
*Historical views for staging. Easy.
*Assembly/Rollout sequence scenarios. Hard.
*CM heat shield plasma glow. Medium
*Apollo/Soyuz scenarios, with docking apartment. Hard.
*Textured Apollo 18,19,20 landing sites. Medium.
*Improved LES textures. Medium.
*Hatch Animations (Opened, Closed). Medium
*Camera vessel shaking variation. Easy.
*Updated Failure simulations. Easy.
*Improved RCS plume texture. Easy.

I know i dont have any authority over anything, but these are things that could be done in the next version of AMSO. Other suggestions could be possible in later versions. Tell me what you think if things could be added and or taken out.
Thanks.
Ryan.
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Old 08-01-2009, 08:42 AM   #62
LoserSVK
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maybe accurate docking with physics + collision if u dock too fast or something like that.
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Old 08-06-2009, 09:33 AM   #63
ryan
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Quote:
Originally Posted by LoserSVK View Post
 maybe accurate docking with physics + collision if u dock too fast or something like that.
Something like that is being done with Soyuz, i dont know if its completly perfected. But i would imagine the same thing will be possible with AMSO, by the way does anyone know if that Soyuz feature is even perfected yet, October sky i believe it is.
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Old 08-06-2009, 12:39 PM   #64
V8Li
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Realistic CM aerodynamics (ie. control the lift by rotating the center of gravity). I just love reentries , the more realistic the better. Next would be a realistic computer, at least showing the flight values.
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Old 09-23-2009, 10:48 PM   #65
kino_astroboy
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Another realistic and much easier idea would be the implementation of CM Endeavour's failed main chute which resulted in a faster descent.
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Old 09-24-2009, 11:49 PM   #66
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I also noted some bugs with the ATC sound feature of AMSO. For example, the Apollo 8: Live From the Moon TV broadcast could not play (Apollo-0854458) and whenever I engage the PDI autopilot in Apollo 15's LM, it plays Scott's stand-up EVA instead (LM-1070003).

I really hope these bugs could be fixed in the next AMSO version.
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Old 04-04-2010, 05:29 PM   #67
Topper
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Hi,
it's not an "improvement idea" of AMSO but an addon idea:

Whats about a (never planned?) "far side exploration mission" (Apollo 21 or so), for example, a landing on the "mare moscoviense".

To make it more realistic and have communication on the far side, the 3 stage of the SaturnV can contain a communication system and can be used as comunication platform and relais station. After it's seperation from the Apollo spaceship, it will accelerate prograte, so it is behind the moon before the LOI-burn of the Apollo spaceship.

Last edited by Topper; 04-04-2010 at 05:59 PM.
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Old 04-04-2010, 06:16 PM   #68
orbiterguy
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We could have a apollo 13 scenario. That would be fun.
I know amso are historical but it would be nice to see them do the modern day version to apollo:ares
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Old 04-17-2010, 06:42 PM   #69
deadspaceman
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And UMMU compatible
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Old 04-17-2010, 06:51 PM   #70
woo482
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I really doubt UMMU would be added to AMSO
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Old 04-23-2010, 01:29 PM   #71
triplepogi2009
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Quote:
Originally Posted by Donamy View Post
 Urwumpe,

Remind me never to fly with you.
I second that... No offense Urwumpe.
I don't wanna start another, you know...
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Old 05-01-2010, 02:05 PM   #72
Tycho
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1. Functional Modular Equipment Transporter for Apollo 14 to carry drill, alsep, etc.
2. Lunar golf on Apollo 14
3. Highly detailed landing sites for Apollos 18 and 19
4. Ability to plan your own eva's. (i.e. explore Taurus Littrow Valley on your own timeline and eva stations)
5. Additional alsep activities (i.e. Additional experiments)
6. Stand-up eva for Apollo 15
7. Animated equipment bay deployment (like lrv deployment)

I'm not sure how many of these are possible under the current Orbiter version, but I thought they would make AMSO much more fun and realistic than it already is (is that possible!?)
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Old 05-05-2010, 08:46 AM   #73
Submariner
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This may be silly, but I always wished you could switch to the rest periods in the LEM, so that the astronaut models would be shown sleeping in the hammocks, lights dimmed, etc. Something other than just standing at their stations in their suits.

Everything Tycho said about mission-specific details, anything to make the missions less generic. You could also have:

1. Hammer and feather Galileo experiment from 15
2. Tracy's initials from 17
3. Hammer throw from 17 (could the hammer be a vessel with an " engine " burst to have a realistic trajectory?)
4. Different looking and sized samples, and more detailed sample stations.

I'd also like to see realistic looking docking hatches in the LM and CM interior meshes. Especially the LM, because right now it just has a bare, flat ceiling. They would be open when docked of course, so that you could partially see into the other vessel. (If this is not possible, you could just add the open hatch and half the tunnel to each vessel, to give the illusion of an open tunnel between them.

And of course, it would be great to have completed 18 and 19 missions, with specific landing sites, and EVA activities. (Use your imagination!)


Thanks for an already FANTASTIC addon!!

Last edited by Submariner; 05-05-2010 at 09:33 AM.
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