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multiple vessels sounds Issue Tools
issueid=849 10-07-2011 01:40 PM
Orbinaut
multiple vessels sounds

in a future update,
i would like to see :

1. each vessel even the main default vessels (Atlantis, DG3, ...) with it's own WAV folder containing countdowns, aircond, main engines,...
( sounds\DG3\ .....
( sounds\Atlantis\.....

2. to hear the other vessels sounds even if it is not in the "focus", so that if there is 3 vessels anywhere, we will hear the 3 simultaneously.
( an option in the launchpad will be on / off for that option, if it coasts too many FPS on slows PC )

3. would be great if the "wind.wav" could be "attatched" to a base.
i.e. inside the "canaveral.cfg"

AMBIANTSOUND canaveral/wind

and "paris.cfg"

AMBIANTSOUND paris/trafficsound

4. a planet would have it's own .wav
so that the .mp3 for "music in space" would differ from one planet to other, and, in far distance, one other .wav ( of a threatening silent ).
so that, the sound will grow more and more in the external view, of a planet. Would be great for artistic way of using Orbiter.

And Orbiter is so for artists, not only for pilots 8-)



( P.S. choosen "100830 (2010-P1" because it's the last, and because don't knnow what i should choose for a feature request
Issue Details
Issue Type Feature
Project ORBITER: 2010-P1
Status Rejected
Priority 1 - Highest
Suggested Version 100830 (2010-P1)
Implemented Version (none)
Votes for this feature 1
Votes against this feature 0
Assigned Users (none)
Tags (none)

10-07-2011 02:25 PM
orb orb is offline
O-F Administrator
Ninja
 
This is rather an add-on request than feature request for Orbiter, as Orbiter by itself doesn't implement sound.
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10-27-2011 11:38 AM
Orbiter Founder
 
As orb said, sound is implemented entirely outside the core module. I can't do anything about it, and have to decline the request. Better to discuss this with the author of OrbiterSound.
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