05-26-2011 07:44 PM
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Orbinaut
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Animated water
2 layers of water moving in oposite directions
Hello
Animated water:
2 layers of waves.dds ALWAYS wisible(not spectular)
first one is moving e.g. to south second one is moving to the west
Microtexturing of water:
Like a planet renderning if farther you look, then you get worse tex if you look closer you will se better tex rather few tiles connected to one(like in orulex)
summary:
2 layers of water with microtexturing moving in opposite directions
Thanks for interesting in this thread 
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Issue Details
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Status Request
Priority 5 - Medium
Suggested Version 101016
Implemented Version (none)
Votes for this feature
14
Votes against this feature
2
Assigned Users
(none)
Tags
(none)
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06-02-2011 06:01 PM
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Ok, I am not entirely sure that I see the rationale behind this suggestion, so it's unlikely that I will be working on this anytime soon. I would therefore suggest the following:
Try to implement your idea yourself in the D3D7 graphics client, at least to the point where the concept can be demonstrated. If it looks good (or at least promising  ) then we can discuss about possibly also incorporating it into the inline client.
That is what the external open graphics clients are for: allowing you guys to experiment with new visualisation ideas without having to wait for me. I haven't even got enough time to implement my own ideas these days ...
You can use this thread to report back on your results.
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06-03-2011 01:42 PM
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Orbinaut
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Quote:
Originally Posted by martins
 Ok, I am not entirely sure that I see the rationale behind this suggestion, so it's unlikely that I will be working on this anytime soon. I would therefore suggest the following:
Try to implement your idea yourself in the D3D7 graphics client, at least to the point where the concept can be demonstrated. If it looks good (or at least promising  ) then we can discuss about possibly also incorporating it into the inline client.
That is what the external open graphics clients are for: allowing you guys to experiment with new visualisation ideas without having to wait for me. I haven't even got enough time to implement my own ideas these days ...
You can use this thread to report back on your results.
I'm not a C++ coder, so I can't add this feature to D3D7Client. I don't know, how to exactly demonstrate it. If You have Paint.NET, then you can create an image with blue background, and paste 2 layers with waves.dds Move one to e.g. down(not to left/right) using arrow keys and you will se an illusion of animated water. It looks fine.
I can add a little schema:
But I think, that only 1 layer of water should me moving.
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06-06-2011 01:49 AM
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Orbinaut
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So kind of like cloud layers only at the surface? If so than the only thing that needs to be implemented is the allowance of mulitple cloud layers, a feature that (I think) has been discussed before and would probably be simple enough to implement. Try posting this request in the D3D9 thread and maybe Jarmonik can implement it.
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