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Iliad alternate ending

Posted 01-04-2012 at 02:16 AM by PeriapsisPrograde

Perhaps my title is a bit misleading, but I sat there with "Iliad 2012" for 5 minutes and couldn't come up with anything else.

This is part of a story I have been messing around with in my spare time working on, changing the ending of the Iliad a bit. The Trojans decide to burn the horse, but never fear! Athena sends Tiresias from Hades to the new Trojan king. The president of the modern USA goes to war with Greece, and lo and behold, his soldiers find themselves in ancient...
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Old

1952 class prophecy

Posted 01-02-2012 at 08:23 PM by PeriapsisPrograde

I was at my grandparent's house over Christmas break. After rummaging through old yearbooks, I found this. Each year the senior class made predictions about the future in a section labeled "Class Prophecy." Two from the 1952 yearbook were golden.

Quote:
"In the year of 2000 A.D. I find myself, Name Removed, seated at my ultra-atomic desk, on the stationary planet which revolves around the earth once every two hours. This planet was fired up here piece by piece some twenty-five
...
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Old

Vampires' Rights!

Posted 12-16-2011 at 11:29 PM by PeriapsisPrograde

[DISCLAIMER] This is meant entirely as a joke. Debate about hinted or analagous topics not intended. That belongs in the Basement.[/DISCLAIMER]

I mean here to begin a vampires' rights movement.

Vampires have been put on the back burner what with the LGBT, feminism, OWS, and good old politics. We are a group of 0 and growing, but absolutely ignored by mainstream media. If anything, we are always portrayed in a negative manner. For example, one of us is a foil in the...
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Old

Universal Grappling Hook

Posted 11-13-2011 at 10:03 PM by PeriapsisPrograde

I might as well try.

Psuedo-code below. UGH would be a vessel dockable to another vessel.
Code:
clbkGrapplingHook (hvessel)
{
if (grappling hook is shot) {find object hit}
else {reload grappler; continue}
vessel velocity relative to grappled object = _V(0,0,0);
get grappling hook vector (hvessel) = vgrapple;
move vessel along vgrapple (speed);
if (object.pos==vessel.pos) break;
else continue;
}
...
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Old

.dll Diving

Posted 10-22-2011 at 12:19 AM by PeriapsisPrograde

Screw dumpsters.

I'm never going to do this without some help, so...

I want to make a simple .dll vessel. A simple one. One that could be done via config file. Just to get the hang of it. I sorta know what I'm doing, but then, I sorta don't in C++.

So here goes. I hope Martin is okay with my (ab)using the ShuttlePB sample in the SDK After some minor changes, I have:

Code:
// Shuttle PB code edited by PeriapsisPrograde
// Much
...
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