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[MS Aerospace] Olympus Launchpad

Posted 12-07-2015 at 10:49 PM by Matias Saibene

Okay, I've corrected the problems of reflections and textures. I had a problem to tell to Orbiter where are the touchdown points, because I donīt knew the mesh coordinates, and I did not knew how to find them.
Thanks to SolarLiner who told me how to find them using the 3D axes feature in Orbiter visual helpers.
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Cold fusion devices since 1948
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Old

Andromeda project

Posted 12-06-2015 at 10:50 PM by Matias Saibene

Some time ago I wrote a story about spaceships, and others topics. But due to I'm not a good writer, in 2009 I decided to start drawing the ships that I imagined in 3D, and I learned to draw in Google SketchUp.

This is how it looks currently the 7z folder where I store useless junk my models (407MB).
When I found Orbiter 2010, I decided to create my ships for Orbiter, but also found a lot of impossibilities...
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Cold fusion devices since 1948
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Old

Architect - The Basics

Posted 01-13-2014 at 03:30 AM by Aev

Hi everyone,

This will be the first of many upcoming biweekly blog posts. Realistically speaking, there may be times where I post weekly, but I will refrain from appearing inactive or passive by not posting for longer than two weeks. Anyway, hopefully this initial article will shed some light on any unanswered questions.

Suggestions, requests, or propositions for the project can be made here: http://www.orbiter-forum.com/showthread.php?t=32936

Alternatively,...
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Aev
The Architect
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Old

Auto-Min TransX' function behind the scenes

Posted 12-08-2013 at 04:33 PM by Enjo
Updated 12-09-2013 at 01:36 PM by Enjo

In my recent , we now have the Auto-Min functionality, available as variables' adjustment setting.

If anybody is interested how the optimal velocities are found - it's thanks to an self invented (reinvented?) algorithm, based on the , or more precisely the , applied for Optimisation task (finding minimum), instead of finding roots, as for the case of raw bisection method.
My implementations of these methods are available below:...
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Mostly harmless
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Old

AOSP Development - Read dem TLEs!

Posted 11-24-2013 at 02:03 AM by SolarLiner (SolarLiner's Blog)

Hi!

I've been making some progress, some of you might know about my launcher that copies seasonal textures for you, and some knew that I worked with the library. It was kind of a testing program, I resolved a lot of bugs there (it was my first try at running it "properly"), so it was a great achievement to get it working just fine.
Though, you might ask why using AOSP just to get the description and the MJD of the scenario. I'll answer then "Why not?" and...
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It's necessary, TARS.
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