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Computer Science & Engineering school, D -2

Posted 08-29-2016 at 10:22 PM by SolarLiner (SolarLiner's Blog)

It's like everything is going to change.
And it should be right? I live in Toulouse, France, which is in the south of the country. I was born there, and the 18 first years of my life have all been concentrated there, with a few exceptions if we start accounting for the trips I took to Germany and Illinois. (Chicago was pretty great!) Everyone that I physically know, everyone that I love, live within a 100 km radius of my current home. My family and friends, past girlfriends and crushes, that...
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It's necessary, TARS.
Posted in Personal Blogs
Views 1496 Comments 0 SolarLiner is offline
Old

No Man's Sky Part 5 - summary and verdict

Posted 08-26-2016 at 10:14 AM by jedidia
Updated 08-26-2016 at 10:21 AM by jedidia

No Man's Sky carries all the signs of a product that was assembled out of great ideas at the last possible moments with way too little time. In effect, I think the devs stumbled over the same problem that everybody that tried to make a procedurally generated game has stumbled over: They couldn't figure out how to put a constrained game into an unconstrained universe.

The No Man's Sky we got has some decent gameplay here and there, but it's all but disconnected from the generative...
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shoemaker without legs
Posted in Uncategorized
Views 1256 Comments 0 jedidia is offline
Old

Sounds

Posted 08-26-2016 at 10:10 AM by Marvin42

A few sound effects for our sound designer(s)



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Mostly Harmless
Posted in Personal Blogs
Views 851 Comments 0 Marvin42 is offline
Old

No Man's Sky Part 4 - technicalities and gameplay

Posted 08-26-2016 at 09:20 AM by jedidia
Updated 08-26-2016 at 03:14 PM by jedidia (Wrote faune instead of flora... facepalm)

In this penultimate post, I'll go a bit into the technical aspects of the game, what it achieves and doesn't achieve.

The procedural engine, and planetary graphic in general:
Of course this is the most important thing to discuss, it's the heart of the game. Set the gameplay of NMS onto any kind of limited map like a minecraft "level" or so, and you end up with a catastrophe. Not because all the gameplay would be terrible in itself, but because all the gameplay is...
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shoemaker without legs
Posted in Uncategorized
Views 2165 Comments 2 jedidia is offline
Old

No Man's Sky part 3 - Space, and all the other missing stuff

Posted 08-21-2016 at 09:31 AM by jedidia
Updated 08-21-2016 at 12:06 PM by jedidia

Looking at NMS solely as a representative of the genre of space exploration games, it pretty much goes the usual way. Space is there to segregate things, eat up your precious fuel and allow occasional space battles. Starflight made it a bit more exciting because space was also usually the place where first contact with unknown species happened. In NMS, there isn't really such a thing as first contact. You're a lone traveler, not a representative of a political entity, and while you don't seem to...
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shoemaker without legs
Posted in Uncategorized
Views 1029 Comments 0 jedidia is offline

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