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Battleships and me...

Posted 08-15-2012 at 06:16 AM by PhantomCruiser
Updated 08-16-2012 at 05:02 AM by PhantomCruiser

My thoughts on the movie “Battleship”; from a battleship sailor…

When I first heard that there was a movie to be released about my old ship I thought to myself “Dang, Michael Bay’s going to ruin another one…” I assumed that if I were to watch it in theatres that I’d need double hearing protection and a few shots in me to assist in the suspension of belief in order to make it through the entire movie. For these reasons I elected to skip it entirely and wait until I could watch it on...
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Wanderer
Posted in Personal Blogs
Views 6829 Comments 17 PhantomCruiser is offline
Old
Rating: 2 votes, 5.00 average.

Distributed Version Control even for the smallest team

Posted 05-26-2013 at 12:02 PM by Face

Some readers of this blog series might have googled for DVCS, and found one of the IMHO cutest arguments against using a DVCS:

Still, I've never seen him without this one here, have you?

But whatever...

I'm so bold now to proclaim that especially for the lonesome cowboy coder, a DVCS fits the needs. Let me show - as promised - what the last post's...
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Beta Tester
Posted in DVCS
Views 7507 Comments 9 Face is offline
Old
Rating: 2 votes, 5.00 average.

Coding a Lunar Lander from the ground up: OrbiterSound Support

Posted 01-21-2013 at 08:34 PM by Hlynkacg

This will be quick and simple, I just want to get it out of the way.

PART 11: OrbiterSound Support

Step 1 is obviously to install Dan Steph's OrbiterSound.

NOTE: my code uses v 4.0

Dan already included an excellent tutorial in his own documentation so I will only touch upon the basics. Once Orbitersound has been installed go to the sound/OrbiterSound_SDK folder in your Orbiter root directory and find the following files "OrbiterSoundSDK40.h"...
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Aspiring rocket scientist
Views 2268 Comments 0 Hlynkacg is offline
Old
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Coding a Lunar Lander from the ground up: The virtual cockpit

Posted 01-21-2013 at 08:37 PM by Hlynkacg

So let's add a virtual cockpit.

Virtual cockpits can dramatically increase the immersion factor of a simulation and a custom cockpit and/or 2d panel is an absolute ust for any vessel that with advanced subsystem modeling. The historical LM had over 160 switches and displays spread across 14 panels and we've only got so many keyboard commands to work with.

PART 12: Adding a virtual cockpit.

First thing first, we need to declare a mesh for our VC....
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Aspiring rocket scientist
Views 4109 Comments 0 Hlynkacg is offline
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Coding a Lunar Lander from the ground up: Making your VC Interactive

Posted 03-26-2013 at 07:37 PM by Hlynkacg
Updated 03-26-2013 at 07:40 PM by Hlynkacg

PART 14: Making the Cockpit Interactive

So last we left off we had a cockpit and a shiny cockpit control class that didn't actually do anything. Now it's time to do stuff.

VC displays and user inputs are handled by "Active areas" that are registered when the VC is loaded. To generate these active area s I have created a function called "RegisterActiveAreas" in our cockpit control class. (See part 13) this function is a void and takes a single VECTOR3...
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Aspiring rocket scientist
Views 3732 Comments 2 Hlynkacg is offline

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