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More from SRC Polygon

Posted 04-03-2013 at 09:51 AM by PhantomCruiser

Whether illicit or approved, every airfield is going to have one. There’s always a hole-in-the-wall swill serving joint somewhere nearby. They’ll be called by different names, but the wood paneling, dart boards, pool table, creaky leather and dim lighting provide a worldwide continuity. For the most part (geography notwithstanding) the menu is the same as well; fried something-or-other and beer. After a bit of investigation by Cleveland Davis, SRC Polygon proved to be no different....
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Wanderer
Posted in Uncategorized
Views 881 Comments 6 PhantomCruiser is offline
Old

Coding a Lunar Lander from the ground up: Making your VC Interactive

Posted 03-26-2013 at 07:37 PM by Hlynkacg
Updated 03-26-2013 at 07:40 PM by Hlynkacg

PART 14: Making the Cockpit Interactive

So last we left off we had a cockpit and a shiny cockpit control class that didn't actually do anything. Now it's time to do stuff.

VC displays and user inputs are handled by "Active areas" that are registered when the VC is loaded. To generate these active area s I have created a function called "RegisterActiveAreas" in our cockpit control class. (See part 13) this function is a void and takes a single VECTOR3...
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Aspiring rocket scientist
Views 1403 Comments 2 Hlynkacg is offline
Old

im a...Furry

Posted 03-26-2013 at 01:04 AM by communist

yes,I am
i think this will explain
this community has helped me to be more open-minded and ive made a lot of new friends
now,i have not,nor will ever,leave this community,Orbiter is still one of those things which never gets old,im just devloping new intrests
i probably will not be active on the fourms anymore,but,im not sure,it is hard to predict myself,but i am active on FurAffinity,if anyone wishes to contact me there
Have a good day Orbiter fans,until next...
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Resident Crazy Person
Posted in Uncategorized
Views 617 Comments 2 communist is offline
Old

Coding a Lunar Lander from the ground up: Creating a member class

Posted 03-25-2013 at 09:24 PM by Hlynkacg
Updated 03-26-2013 at 07:41 PM by Hlynkacg

I've been putting of writing this part because it's complicated and it involves a bunch of programming that does not directly apply to Orbiter. That said I really need to post something before my "in-progress point" goes too much further, so without further ado...

PART 13: Classes and Objects
In C++ a class is an expanded concept of a data structure that can hold both data and functions. An object is specific instance of a class. In terms of variables, a class would...
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Aspiring rocket scientist
Views 495 Comments 0 Hlynkacg is offline
Old

Part 3: Oh Captain, My Captain...

Posted 03-21-2013 at 12:39 AM by MaverickSawyer

Part 3: Oh Captain, My Captain…

I’ll give you a quick recap of last week’s finale…

Quote:
Originally Posted by Part 2
I was one of three FNGs (F***ing New Guys/Gals) who completed the training in time for this, and was promptly given a loaner vest and a pair of disposable ear plugs, and told, “Time to begin your On the Job Training.”
Now, as I put on the loaner vest, set my earplugs, and donned my sunglasses (it was about 1530 PDT), I thought back to the training I had been undergoing...
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Acolyte of the Probe
Views 2024 Comments 9 MaverickSawyer is offline

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