WIP Starship (read: Giant Cone)
Posted 01-30-2012 at 03:19 PM by Izack
Here it is so far:

My first 3D model and first completely original Orbiter...thing. It'll get better. I hope.
In the mean time, I'm in the middle of the idea phase. Here's what I want it to do, at least for now:
1. Be capable of interstellar and interplanetary flight using magical antimatter whatever engines (MAWEs.) Accelerates nominally at ~10m/s^2.
2. Carry four multipurpose shuttles capable of ferrying UMMUs and cargo down to the surface of unexplored bodies. Two for atmospheric use and two for airless use. Also, space probes and Big Dumb Cargo Landers.
3. Have functionality where it lacks sexy visuals. -style development. Hey, it does say in the SDK documentation:
So I'm planning on power and engine management, life support, crew/cargo management, perhaps prelaunch customisation of shuttles handled by mothership, etc.
4. Be fun, not just to develop but to play with. If it's considered as an option for Orbiter Galaxy missions I'll be very happy.
Here's what I need:
1. Modelling skills. The mesh needs 1e6% improvement. This will hopefully come with time and tutorials. Tips/recommendations welcome!!
2. Here's the big one: Ideas for shuttles. They won't be prettier than the mothership. Both models should be crewed by four people and be able to carry either 12 more people or 6 UCGO crates. If you'd like to donate meshes, that's even better. Pretty please?
3. Any other kind of feedback. I'm making this for you after all.


My first 3D model and first completely original Orbiter...thing. It'll get better. I hope.
In the mean time, I'm in the middle of the idea phase. Here's what I want it to do, at least for now:
1. Be capable of interstellar and interplanetary flight using magical antimatter whatever engines (MAWEs.) Accelerates nominally at ~10m/s^2.
2. Carry four multipurpose shuttles capable of ferrying UMMUs and cargo down to the surface of unexplored bodies. Two for atmospheric use and two for airless use. Also, space probes and Big Dumb Cargo Landers.
3. Have functionality where it lacks sexy visuals. -style development. Hey, it does say in the SDK documentation:
Quote:
It may be tempting to create an extremely detailed 3D model with tens of thousands of mesh vertices, and megabytes of textures – but don’t. Remember that many people may have lower-powered computers than you, and that the sexiest spacecraft is worthless if it degrades framerate to un-playability. Also, your model may compete with tens or hundreds of other objects for processor cycles.
Therefore, aim for low polygon count.
Therefore, aim for low polygon count.
4. Be fun, not just to develop but to play with. If it's considered as an option for Orbiter Galaxy missions I'll be very happy.
Here's what I need:
1. Modelling skills. The mesh needs 1e6% improvement. This will hopefully come with time and tutorials. Tips/recommendations welcome!!
2. Here's the big one: Ideas for shuttles. They won't be prettier than the mothership. Both models should be crewed by four people and be able to carry either 12 more people or 6 UCGO crates. If you'd like to donate meshes, that's even better. Pretty please?

3. Any other kind of feedback. I'm making this for you after all.

Total Comments 10
Comments
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I actually think clean and sleek looks good for a starship. Maybe it's just an aesthetic thing, but it reminds me of the lines of a cigarette design speedboat, which confers a feeling of speed to it.
I take it you're also going to have a Magical Deflection Whatever Field (MDWF) to push aside relativistic space dust? Or will the nose simply be composed of lightweight foamed Unobtanium alloy?
Posted 01-30-2012 at 08:31 PM by Mandella
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Posted 01-30-2012 at 08:56 PM by Izack
Updated 01-30-2012 at 09:03 PM by Izack -
Posted 01-30-2012 at 11:15 PM by Izack
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Posted 01-30-2012 at 11:53 PM by Izack
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Posted 01-31-2012 at 02:15 AM by Eli13
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Posted 01-31-2012 at 04:23 AM by Izack
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Posted 01-31-2012 at 05:30 PM by Scruce
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Posted 01-31-2012 at 08:56 PM by Izack
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Posted 02-05-2012 at 05:47 AM by River Crab
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Posted 02-05-2012 at 09:31 PM by Pipcard
Updated 01-03-2013 at 10:06 PM by Pipcard











