VSA Development 10
Okay, I have a few more updates today. I am progressing along smoothly while developing on my localhost, and, when the site gets to a presentable stage, I will post some pictures. I am going to develop the entire thing on localhost, then move it to a web host for broader viewing.
I also have some questions about VASO procedures. I was thinking about missions again, and came to the topic of UMMUs. Should each registered pilot have a UMMU tied to them, or should there be a set amount of UMMU pilots that different real pilots can use. Should we forget about UMMUs altogether; is it just adding unnecessary complications?
Also, does anyone here have the skills required to make vessel skins and/or scenarios? If you do, feel free to contact me, as I will need your help in the future. Overall, development is progressing quite smoothly. Drupal is extremely easy to use!
EDIT:
Here is the updated logo Alexw95 sent me.

EDIT 2:
I was working on the site, and couldn't decide whether or not I should include a forum. I was thinking for forum use I could just make a social group here and use that forum. What about you guys?
I also have some questions about VASO procedures. I was thinking about missions again, and came to the topic of UMMUs. Should each registered pilot have a UMMU tied to them, or should there be a set amount of UMMU pilots that different real pilots can use. Should we forget about UMMUs altogether; is it just adding unnecessary complications?
Also, does anyone here have the skills required to make vessel skins and/or scenarios? If you do, feel free to contact me, as I will need your help in the future. Overall, development is progressing quite smoothly. Drupal is extremely easy to use!
EDIT:
Here is the updated logo Alexw95 sent me.

EDIT 2:
I was working on the site, and couldn't decide whether or not I should include a forum. I was thinking for forum use I could just make a social group here and use that forum. What about you guys?
Total Comments 2
Comments
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Most of my time on Orbiter is creating scenarios, so I'd be glad to help with those
. I've done texturing for other games, but never Orbiter, so I'm certain you'll find people with a lot more talent then I willing to help.
On the topic of UMMUs: Personally, I think each "member" should get a set number of UMMUs. It can be themselves, or whom-ever, but in the event of UMMU death: they have to be replaced with new ones. Anything beyond that, I think, would create unnecessary complications: Or be something better incorporated in a later phase.Posted 07-12-2010 at 02:51 AM by Shinrar
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Posted 07-12-2010 at 01:57 PM by FSXHD



