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Urwumpe's latest activity
Urwumpe
reacted to
Johan2011's post
in the thread
OHM
Space Shuttle Ultra v4.2
with
Wow
.
Im making support for SSU.
Today at 4:27 PM
Urwumpe
replied to the thread
Internet
Video Thread
.
Beautiful old quirky car. Sounds almost like a BEV.
Today at 10:56 AM
Urwumpe
reacted to
TheShuttleExperience's post
in the thread
Updates
Blue Origin New Shepard News and Updates
with
Hailprobe
.
A lucky man. Can't wait to see his reaction and thoughts afterwards...
Yesterday at 11:27 AM
Urwumpe
reacted to
GLS's post
in the thread
Updates
Blue Origin New Shepard News and Updates
with
Like
.
Manned flight Sunday!
Yesterday at 10:54 AM
Urwumpe
replied to the thread
Eurovision Song Contest 2024
.
How you can tell, that a band had really fun at the ESC despite ending up last in the final? See:
Yesterday at 7:42 AM
Urwumpe
reacted to
dgatsoulis's post
in the thread
which reference frame to be used
with
Like
.
Depends on your needs: J2000 Frame Fixed frame Best for long-term predictions and mission planning due to its stability and...
Yesterday at 7:25 AM
Urwumpe
reacted to
Thunder Chicken's post
in the thread
Flight Question
On gravity turns and other ascent / descent profiles
with
Like
.
A gravity turn on ascent is really necessary for a vertically launched rocket going through an atmosphere. Thrusting against gravity...
Tuesday at 6:52 AM
Urwumpe
replied to the thread
Question
Changing font of the HUD and MFDs
.
We really missed a chance back then when we did not go EBCDIC... :rolleyes:
Monday at 3:42 PM
Urwumpe
reacted to
GLS's post
in the thread
Question
Changing font of the HUD and MFDs
with
Like
.
Those fonts are not for "regular usage".
Monday at 3:41 PM
Urwumpe
reacted to
GLS's post
in the thread
Project
Space Shuttle Vessel
with
Like
.
... so, where were we? 😁 Back to SSV after a break to help Orbiter. Still have to merge the docking update, and check for any other...
Monday at 9:12 AM
Urwumpe
reacted to
dgatsoulis's post
in the thread
Discussion
Trees for Orbiter
with
Like
.
This has been fixed in OpenOrbiter. You just need to flag the meshgroup with 0x20. Here it is without the flag (FLAG 0) -Base MESH...
Sunday at 10:08 PM
Urwumpe
reacted to
dgatsoulis's post
in the thread
Discussion
Trees for Orbiter
with
Like
.
A quick and dirty grove creation. Not a huge impact on the frame rate (280 without the mesh. 265 with it) In the center, you can almost...
Sunday at 7:47 PM
Urwumpe
reacted to
LordCroussette's post
in the thread
Discussion
Trees for Orbiter
with
Like
.
I wonder why the graphics engine doesn't render meshes behind transparent textures (unless in specific circumstances) when it has no...
Sunday at 4:03 PM
Urwumpe
replied to the thread
What music are you listening to?
.
Sunday at 11:05 AM
Urwumpe
reacted to
TheShuttleExperience's post
in the thread
Eurovision Song Contest 2024
with
Like
.
Indeed 😅 Back then it was terrible. But when I see this today I actually have to smile. And who does't remember? Easygoing times...
Sunday at 10:01 AM
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