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N_Molson's latest activity
N_Molson
reacted to
LordCroussette's post
in the thread
General Question
How to restore missing Earth4 / Textures 2 files?
with
Like
.
That's strange. Those are Orbiter 2010 textures. 2016 use a completely different system for tiles. Are you really running 2016, or did...
Wednesday at 10:20 PM
N_Molson
reacted to
diogom's post
in the thread
General Question
Specific Impulse (I_sp) for DG and Shuttle-A?
with
Like
.
From DeltaGlider.h: Also, have you checked out section 1.5 of the API_Guide? (Orbitersdk/doc)
Wednesday at 9:55 PM
N_Molson
replied to the thread
General Question
Specific Impulse (I_sp) for DG and Shuttle-A?
.
It is very high, way above anything we have today, even ion engines. What you can try, as an experiment, is to load say 100 kg of...
May 14, 2024
N_Molson
reacted to
misha.physics's post
in the thread
Orbiter Screenshot Thread
with
Like
.
The discussion about trees for Orbiter can be continued in a new thread, feel free to participate.
May 12, 2024
N_Molson
reacted to
GLS's post
in the thread
Orbiter 2024 Launch readiness
with
Like
.
I think this PR is now (at last) ready for review and merge. Again, IMO it is better perform a squash merge to minimize space requirements.
May 12, 2024
N_Molson
replied to the thread
Discussion
Trees for Orbiter
.
Awesome guys! :hailprobe:
May 12, 2024
N_Molson
reacted to
dgatsoulis's post
in the thread
Discussion
Trees for Orbiter
with
Hailprobe
.
A quick and dirty grove creation. Not a huge impact on the frame rate (280 without the mesh. 265 with it) In the center, you can almost...
May 12, 2024
N_Molson
reacted to
dgatsoulis's post
in the thread
Discussion
Trees for Orbiter
with
Hailprobe
.
This has been fixed in OpenOrbiter. You just need to flag the meshgroup with 0x20. Here it is without the flag (FLAG 0) -Base MESH...
May 12, 2024
N_Molson
reacted to
misha.physics's post
in the thread
Discussion
Trees for Orbiter
with
Hailprobe
.
Just to have a separate thread about trees for Orbiter. It can relate both to: 1) OpenOrbiter development (searching and testing the...
May 12, 2024
N_Molson
replied to the thread
Orbiter Screenshot Thread
.
Looks much better fit for the ICBM job than the UR-500 IMHO...
May 12, 2024
N_Molson
reacted to
Piorun's post
in the thread
Orbiter Screenshot Thread
with
Like
.
🚩🚀 Chelomei's UR-200 (GRAU index: 8K81, NATO code name: SS-10 Scrag) - the famous Proton's elder and largely forgotten sibling. The...
May 12, 2024
N_Molson
replied to the thread
Orbiter Screenshot Thread
.
I made a few experiments on my side, that's why I was curious. I had the exact same issues. It looks like the 'order' in which the...
May 12, 2024
N_Molson
reacted to
misha.physics's post
in the thread
Orbiter Screenshot Thread
with
Like
.
Actually I haven't studied that, but nonetheless the addon contains meshes and a *.dds texture with the alpha channel of the palmtree...
May 11, 2024
N_Molson
reacted to
Geoair2's post
in the thread
Orbiter Screenshot Thread
with
Like
.
STS-51A
May 11, 2024
N_Molson
reacted to
francisdrake's post
in the thread
Orbiter Screenshot Thread
with
Like
.
- After the Book Janus by Phillip P. Peterson. - Pictures of the Mars moon Phobos indicate that the Phobos Monolith may be an artificial...
May 11, 2024
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