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n72.75's latest activity
n72.75
reacted to
indy91's post
in the thread
V8 Release Work Thread
with
Like
.
As it turns out the Comanche 72 reconstruction might be a bit tricky. I also discovered that, due to the small number of differences...
Yesterday at 1:07 PM
n72.75
replied to the thread
NASSP 8 Installation Guide
.
@kryptoid256 -----> https://www.orbiter-forum.com/resources/d3d9-for-orbiter-beta.5495/
Tuesday at 2:10 AM
n72.75
replied to the thread
Discussion
Trees for Orbiter
.
It figures that I assumed this was going to be a thread about data-structures...
Monday at 3:50 AM
n72.75
reacted to
indy91's post
in the thread
V8 Release Work Thread
with
Hailprobe
.
He has done it again! Now available in NASSP is Comanche 67, the CMC software flown on Apollo 12. The software comes from the flight...
Sunday at 10:50 PM
n72.75
reacted to
Gondos's post
in the thread
Orbiter 2024 Launch readiness
with
Like
.
Speaking of documentation, the Lua API doc should be ready to merge. The generated doc is attached here, feel free to comment if you...
Sunday at 7:17 PM
n72.75
reacted to
GLS's post
in the thread
Orbiter 2024 Launch readiness
with
Like
.
Nop, just a silly typo... 🤦♂️ 🤦♂️ So, all 3 documents can now be build/compiled by cmake (in just 15 seconds)!!! One small issue is...
Saturday at 1:27 AM
n72.75
reacted to
DecoFox's post
in the thread
Discussion
A Record of My Own Noob Questions, for Reference to Other Noobs
with
Like
.
I've been having a great time figuring Orbiter out, but wow can it be a difficult subject to google, and if you haven't sat down and...
May 7, 2024
n72.75
replied to the thread
SDK Question
Virtual Cockpit best practices
.
Not really. To be honest there aren't really a huge amount of Orbiter vessels with complicated virtual cockpits. Generally, keeping...
May 6, 2024
n72.75
reacted to
GLS's post
in the thread
Orbiter 2024 Launch readiness
with
Hailprobe
.
Light at the end of the tunnel!!!!! :hailprobe: The documentation conversion is pretty much done! Only a few (hopefully) small issues...
May 2, 2024
n72.75
reacted to
indy91's post
in the thread
V8 Release Work Thread
with
Hailprobe
.
To enhance the latest Virtual Cockpit update even further, a new type of rotational switch class has been implemented to allow lighting...
May 2, 2024
n72.75
replied to the thread
Problem
Terrain glitches after launch from Brighton Beach
.
Set your mesh resolution back to 32. And see if that fixes it. I don't know if I can confidently say what the problem is, just by...
Apr 23, 2024
n72.75
replied to the thread
Bug
some new issues with apollo 11 cryo before launch (t-20 ,mins) cryo press warning + fc3 h2 purge fault
.
Yeah, each time we make a major update to the systems, the only 100% reliable method we have for updating those is to refly the full...
Apr 20, 2024
n72.75
reacted to
indy91's post
in the thread
V8 Release Work Thread
with
Like
.
@Jordan has done some more wonderful work and given our Virtual Cockpits in CSM and LM more upgrades. A few small things here and there...
Apr 18, 2024
n72.75
reacted to
Kalnon's post
in the thread
Problem
Orbiter won't run?
with
Like
.
Yeah I'm using anti-aliasing through my gpu control panel settings thanks to the DX9 module, it certainly helps the image quality. I...
Apr 17, 2024
n72.75
replied to the thread
Flight Question
Main engine throttle and trim tabs work only on one engine.
.
enabling "absolute animations" in the D3D9 client settings may also be of use here.
Apr 17, 2024
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